Blockland Forums > General Discussion

Development Team OR Modding Community?

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Barnabas:


--- Quote from: Pandan on September 22, 2013, 09:03:39 AM ---This game would be dead without the modding community.

Pretty much every feature added after v8 was originally a mod.

1. Wrench Events.


--- End quote ---

You're wrong here. Space Guy made the wrench events after hearing about the events system for v9. He figured he could re-purpose his trap bricks add-on as a substitute for the event system.

Caribou:


--- Quote from: Zeblote on September 22, 2013, 06:57:28 AM ---If there were no add-ons, say, how long would you play before it gets boring? 1 day? 2 days?

--- End quote ---

I play Blockland a lot and I only own the vanilla version, since I keep downloading RTB and add-ons wrong.

Pandan:


--- Quote from: Barnabas on September 22, 2013, 09:20:54 AM ---You're wrong here. Space Guy made the wrench events after hearing about the events system for v9. He figured he could re-purpose his trap bricks add-on as a substitute for the event system.

--- End quote ---
Didn't Mr. Pickle make an events system before space guy?

Idk my memory is off.

lolz??:


--- Quote from: Zeblote on September 22, 2013, 03:59:49 AM ---Without the development team we wouldn't have blockland, without the modding community blockland would die.

--- End quote ---


heedicalking:


--- Quote from: Pandan on September 22, 2013, 09:03:39 AM ---This game would be dead without the modding community.

Pretty much every feature added after v8 was originally a mod.

1. Wrench Events.

--- End quote ---
damn you made a mistake. badspot got pissed at the fact that space guy took the wrench events idea and make a half-assed version before badspot finished his. so much that he brought it back up years later.

--- Quote from: Badspot ---Don't: Rip off my add-ons and rush out your own half-baked version before I release mine. 
--- End quote ---
he was probably even more pissed that noobs actually thought space guy's events were the 'original' conception.

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