| Blockland Forums > Suggestions & Requests |
| Various improvements and alterations |
| (1/2) > >> |
| Packer:
Bunch of suggestions below, most of which are improvements revolving around the player. * An update on the mini figure giving it a complete UV unwrap, specifically to be able to create a per-rendered AO Pass on the character giving it much needed details especially the sides that are in the shadow. Example: http://cdn.wolfire.com/blog/ao/aocombination.jpg Current Minifig on the left and outcome on the middle. * Torques latest standard has introduced a system which defaults missing animations to the root animation, this would be especially handy for things like player type vehicles. Not having to create 52 animation entities for a none animated vehicle would be NICE. * Much of the same as the first one. Creating a decal that wraps around the torso, changing the current textures from a 512x512 to something such as 512x1024 and using the free space as the back decal and sides. |
| jes00:
--- Quote from: Packer on September 23, 2013, 05:12:27 AM --- * Much of the same as the first one. Creating a decal that wraps around the torso, changing the current textures from a 512x512 to something such as 512x1024 and using the free space as the back decal and sides. --- End quote --- Love this idea. Although I don't think it would be doable. Because I'm pretty sure that Badspot lost the files for the player model (other than the .dts files). |
| alex dude:
These are some really good ideas. I hope these get implemented D: |
| Subpixel:
--- Quote from: jes00 on September 23, 2013, 06:58:37 AM ---Love this idea. Although I don't think it would be doable. Because I'm pretty sure that Badspot lost the files for the player model (other than the .dts files). --- End quote --- Couldn't he decompile it using Shaper? Isn't it the exact same outcome?[/list] |
| Port:
--- Quote from: Subpixel on September 23, 2013, 10:57:52 AM ---Couldn't he decompile it using Shaper? Isn't it the exact same outcome?[/list] --- End quote --- Decompiling isn't as simple as you might assume it is. |
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