| Blockland Forums > Suggestions & Requests |
| Functional TARDIS from Doctor Who |
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| The Resonte!:
--- Quote from: Planr on September 26, 2013, 04:50:06 PM ---Fun fact: Since shadows & shaders, the "farlands" no longer exist. the ground continues onward solidly at the ice palace map --- End quote --- what do you even think farlands are |
| Klocko²:
--- Quote from: Planr on September 26, 2013, 04:50:06 PM ---Fun fact: Since shadows & shaders, the "farlands" no longer exist. the ground continues onward solidly at the ice palace map --- End quote --- You're talking about the farlands before v21, where if you go too far you splash through the ground plane as if it was water and fall. That was the only effect. The farlands I'm talking about is in v21. You can continue forever, you will never splash through the ground plane. But as you get further and further away from the spawn, if you have shaders set to at least minimum, all of the polygons will forget up, the brick grid screws up, positions of the ghost brick is offsetted, the ground is pixelated, the sky shakes. and that is why I'm too scared to go far into the farlands else the skybox will shake enough to.. uh... hard to explain |
| Klocko²:
--- Quote from: HanHan13 on September 26, 2013, 08:08:25 AM ---I hope this will get made. Support. Btw, what version of the Tardis are you asking to be made? --- End quote --- The 10th Doctor's TARDIS and the 11th Doctor's most recent TARDIS |
| The Resonte!:
--- Quote from: Klocko² on September 26, 2013, 06:18:22 PM ---stuff --- End quote --- then eventually this happens --- Quote from: Axolotl² on December 31, 1969, 07:00:00 PM ---The engine simply quits rendering. --- End quote --- seriously how does that happen maybe the tardis teleportation materialization can work like orbing? or the findclientbyname("you").player.settransform("numbers"); kind of thing |
| HanHan13:
--- Quote from: Klocko² on September 26, 2013, 06:23:28 PM ---The 10th Doctor's TARDIS and the 11th Doctor's most recent TARDIS -snip- --- End quote --- Ah, ok. Somewhat off topic. I'm working on a time travel build that's inspired by Doctor Who. There is going to be at least four different times(atm anyway) you can go to. My time machine works something like how the Tardis works(bigger on the inside smaller on the outside). You will be able to go inside of the time machine, pick a time zone you want to go to(the medieval times for ex.), walk outside of the time machine and your there. It's going to be fun to play once the whole build is done and ready for hosting. That's just something I wanted to say since it's Doctor who related. We can get back on topic now. |
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