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BlueDryBones1's Boss Battles
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hammereditor²:

--- Quote from: Modern on October 07, 2013, 09:50:02 PM ---Blue just want to let you know a few minutes ago players were complaining about the Knight's Recurved Bow.
It is WAY too strong and players are getting frustrated with it. Either remove it, or lower the Knight's health.

--- End quote ---
The projectile moves too fast, and if the arrow is charged long enough, it's a one-hit-kill.
I think the best option would be to modify the $DamageType:: variable in the script, so the power is reduced.
lord techno:

--- Quote from: hammereditor² on October 07, 2013, 10:29:12 PM ---The projectile moves too fast, and if the arrow is charged long enough, it's a one-hit-kill.
I think the best option would be to modify the $DamageType:: variable in the script, so the power is reduced.

--- End quote ---
I absolutely agree. It is very overpowered with that damage potential.
BlueDryBones1:

--- Quote from: hammereditor² on October 07, 2013, 10:29:12 PM ---The projectile moves too fast, and if the arrow is charged long enough, it's a one-hit-kill.
I think the best option would be to modify the $DamageType:: variable in the script, so the power is reduced.

--- End quote ---

Is changing that 1 number all I need to do? I tried it before but didn't work but perhaps I did something wrong before. If so then this is also a good time to buff the boxing gloves. The Bow should OHKO anything that doesn't have more than 10 HP though. Platoons, Heavy Gunners, Sappers, Tacticians, and Javileners can then take more than a hit from it. Also I can buff that old lance addon to do a fair amount of damage.


--- Quote ---datablock ProjectileData(RecurveBowFireProjectile)
{
   projectileShapeName = "add-ons/weapon_bow/arrow.dts";
   directDamage        = 100; <----------------------Is this all I have to change? Honestly 100 seems fine to me b/c of the charge. The stronger playertypes aren't 1 shotted and the fast ones usually are which is fair.
   directDamageType    = $DamageType::ArrowDirect;

      radiusDamage        = 50;
   damageRadius        = 10;
   radiusDamageType    = $DamageType::ArrowDirect;

explosion  = RecurveBowFireExplosion;
  particleEmitter       = FireTrailEmitter;
   explodeOnPlayerImpact = true;
   explodeOnDeath        = true;  

   armingDelay         = 0;
   lifetime            = 4000;
   fadeDelay           = 4000;

   isBallistic         = true;
   bounceAngle         = 170; //stick almost all the time
   minStickVelocity    = 10;
   bounceElasticity    = 0.2;
   bounceFriction      = 0.01;  
   gravityMod = 0.8;

   hasLight    = true;
   lightStartRadius = 2;
   lightEndRadius = 1;
   lightStartColor = "0.5 0.5 0";
   lightEndColor = "0 0 0";

   muzzleVelocity      = 180;
   velInheritFactor    = 1;
};
--- End quote ---

Sadly I know very little in editing those weapon scripts. I only know how to edit the player scripts.
hammereditor²:
Change both the "directDamage" and the "radiusDamage".
Dr.shoe...:
that admin list worries me
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