Author Topic: Marble Man and Filipe1020's Vehicle Customization GUI Development Topic  (Read 27645 times)

you guys make the best mods, keep up the good work :D

Looking neat so far! I'll definitely develop stuff with this mod in mind now.

the gui needs work, I could help with that if wanted

Could I use this to make my own speedkarts?

Could I use this to make my own speedkarts?
When support is added or IF support is added, then yes.

the gui needs work, I could help with that if wanted
make one, I gave you all the code that a client would need, I can give you the icons if you want

 I'll host a server if you want to work on it

Could I use this to make my own speedkarts?
When support is added or IF support is added, then yes.


Here is a list of a few of my cars that I am planning to update it to be customizable:
- Hyperion
- NewJeep
- Venom
- Veloce (maybe)
- Omni

I will probably add more to the list but those are the ones I have in mind right now
« Last Edit: September 28, 2013, 03:12:14 PM by Filipe »

Also posted question on the video, but here's the question here:
Was that one vehicle that was that much customizable?
Because i am pretty sure i saw different shapes in the different variants.

Second of all:
This adds a lot of stuff to the vehicles, but since most of the nodes are hidden, i guess it doesn't have much impact on the framerate or anything when multiple are spawned?

Looks great so far, can't wait.
Good job Marble at supporting the code part and good job Filipe for the modelling part.
Looks really awesome.

Also posted question on the video, but here's the question here:
Was that one vehicle that was that much customizable?
Because i am pretty sure i saw different shapes in the different variants.
Yup, it's only one car with a bunch of parts to choose from

Second of all:
This adds a lot of stuff to the vehicles, but since most of the nodes are hidden, i guess it doesn't have much impact on the framerate or anything when multiple are spawned?
Well you can choose the ammount of custom parts on your car, for example let's say that you just want two different front and back bumpers, and me and marble hosted our own beta servers and no framerate drops happened, the car is low-poly.

Looks great so far, can't wait.
Good job Marble at supporting the code part and good job Filipe for the modelling part.
Looks really awesome.
Thanks! We are also very excited about it too!

Could you make these new cars work with Interactive Vehicle Support?  This isn't a request, it's a question of whether it would be possible.



I've always liked your cars, but they have always just been solid, never changing shapes.  Then, you added a working steering wheel, and that was cool.  But I've always felt like your vehicles needed more interactiveness, such as convertible roofs, working brake lights, etc.  Now that your cars will have parts that can be added, you could also include toggles to enable/disable convertibility for the roof, enable/disable brake lights to work, enable/disable steering wheel turning, etc.

I tried, one day, using the ChangeVehicle output event, which allows the user to change the type of vehicle while it is being driven without dismounting the riders, zone bricks, and your Zenoz variants to create the illusion that it had a convertible roof.  It worked very well, and looked fantastic.
« Last Edit: September 28, 2013, 03:45:16 PM by Gen. Hothauser »

Could you make these new cars work with Interactive Vehicle Support?  This isn't a request, it's a question of whether it would be possible.



I've always liked your cars, but they have always just been solid, never changing shapes.  Then, you added a working steering wheel, and that was cool.  But I've always felt like your vehicles needed more interactiveness, such as convertible roofs, working brake lights, etc.  Now that your cars will have parts that can be added, you could also include toggles to enable/disable convertibility for the roof, enable/disable brake lights to work, enable/disable steering wheel turning, etc.

I tried, one day, using the ChangeVehicle output event, which allows the user to change the type of vehicle while it is being driven without dismounting the riders, zone bricks, and your Zenoz variants to create the illusion that it had a convertible roof.  It worked very well, and looked fantastic.
I have reasons for not adding the support interactive thing on my vehicles, the main of all is the lack of a lock system, everyone can just show up out of nowhere and click everywhere on your car, and I personally find that really annoying, I can't drive without atleast one door open, and also the fact that, even after clicking a door and let it open, you still have to jump on the car to get in, so why I open the door then? I can make brakelights for sure, I will see if actual working headlights that lights up the place works, and I will see if it's possible to replace the light key to open the roof for convertibles or other things like bus doors, but interactive support? No, maybe I will change my mind once those things will be added to the support script. oh you forgot to mention that new hands on the steering wheel feature on my new cars, I think this is really cool as well
« Last Edit: September 28, 2013, 04:16:45 PM by Filipe »

Idea!

RTB Pref: On/Off

Would be cool to turn the command off then have events open the garage/close the garage for use with zones, just for something like a drive server.

Idea!

RTB Pref: On/Off

Would be cool to turn the command off then have events open the garage/close the garage for use with zones, just for something like a drive server.
what are you talking about?

Idea!

RTB Pref: On/Off

Would be cool to turn the command off then have events open the garage/close the garage for use with zones, just for something like a drive server.
uhhhhhh

it's not a physical garage door, it's the name of the command