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sharp shadows

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[Maxx]:

can someone take the normal glsl shadow stuff and make it so it doesnt look like dogstuff when you have your render distance all the way up and it just looks clearer and better other than being pixely

e-maxx:

http://forum.blockland.us/index.php?topic=242313.0

Plexious:


--- Code: ---$Shader::ShadowSize=8192;
initializeShaderAssets();
regenerateShadowMapFBOs();
flushVBOCache();
--- End code ---


[Maxx]:


--- Quote from: Plexious on September 28, 2013, 10:03:20 PM ---
--- Code: ---$Shader::ShadowSize=8192;
initializeShaderAssets();
regenerateShadowMapFBOs();
flushVBOCache();
--- End code ---

--- End quote ---
how do that

TeeOS:


--- Quote from: [Maxx] on September 28, 2013, 10:05:07 PM ---how do that

--- End quote ---

Enter each line into the console.

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