Author Topic: Client_Sharp - Sharper shadows for blockland!  (Read 9090 times)

Why is there like 18 lines of code
There only needs to be the initial line that sets the shadowmap size.
If someone edits their shadow quality that's their fault.
what even is this

Ok I lied but this doesn't need this many lines.
The only reason it doesn't work with very minimal lines is because Blockland doesn't want to accept a new $shader::shadowsize from a script?
I have no idea it's weird.
« Last Edit: September 29, 2013, 01:52:05 AM by ZSNO »

5 people to make an add-on less than 0.5 KB. This has got to be some sort of record.

Damn, this is only 400 bytes! I've never seen an add-on so small.

Code: [Select]
schedule(0,0,sharp);Why are you running it through an instant schedule?

Damn, this is only 400 bytes! I've never seen an add-on so small.

Code: [Select]
schedule(0,0,sharp);Why are you running it through an instant schedule?
Thats a line marble added.


Running it as a schedule ensures that the game is fully running before it attempts to change the shader settings. Changing the shader settings mid-load has been known to be problematic.

Running it as a schedule ensures that the game is fully running before it attempts to change the shader settings. Changing the shader settings mid-load has been known to be problematic.
Wow, never knew that. Kinda useful.


Can you upload a picture of max shaders compared to this mod? I dont quite see the difference.



There we go, gonna add this into the op, anyway, Sharp shadows give the edges a little more anti aliasing or something like that

this isn't very efficient

-snip-
Thanks, seeing it that way does defenitely show a difference imo.