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Is Blockland the only game that uses the "ID" system?

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Buu:

well, theres facepunch....

Headcrab Zombie:

Any sort of online game is going to have a database with a table of characters/players/accounts, the table's primary key could be considered an ID.
It's just that I've never seen another game with as much of a front-end emphasis on them

LeetZero:


--- Quote from: Headcrab Zombie on September 30, 2013, 02:43:25 AM ---Any sort of online game is going to have a database with a table of characters/players/accounts, the table's primary key could be considered an ID.
It's just that I've never seen another game with as much of a front-end emphasis on them

--- End quote ---
I am pretty sure that 99.9% "IDs" are randomly generated identification keys and there's no constant increment like Blockland's.
The only other game that I know that uses IDs based on register increment is Torn City.

Nevermind:


--- Quote from: RedGajin on September 29, 2013, 09:26:53 PM ---does blockland and its community just ever seem way different then like every other online game to you guys or is it just me
i mean i dont play online games much and have never really used any other forums but still

--- End quote ---
I don't know, but sure feels different.

If internet was earth, Blockland Forums is like an uncharted island.

shyGriff:


--- Quote from: LeetZero on September 30, 2013, 04:47:11 AM ---I am pretty sure that 99.9% "IDs" are randomly generated identification keys and there's no constant increment like Blockland's.
The only other game that I know that uses IDs based on register increment is Torn City.

--- End quote ---
this as well

i don't know of any other game that uses IDs that aren't random long strings of numbers and letters and also has IDs that are easily visible and important/significant

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