Blockland Forums > Suggestions & Requests
Magic Wand (Harry Potter inspired, I guess, different spells)
Mute:
Using text commands is stupid for weapons. Like, seriously.
TristanLuigi:
--- Quote from: Mute on October 03, 2013, 09:54:36 PM ---Using text commands is stupid for weapons. Like, seriously.
--- End quote ---
--- Quote from: TristanLuigi on October 03, 2013, 09:53:57 PM ---Then how do you pick from 10+ spells?
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xSetrox:
Let me end this "spell picking" issue right now:
Keybinds
TristanLuigi:
--- Quote from: xSetrox on October 03, 2013, 09:59:39 PM ---Let me end this "spell picking" issue right now:
Keybinds
--- End quote ---
Definitely not. That requires a client add-on, you know.
Perhaps it can use the 3 emotes and 2 mouse buttons as temporary keybinds, and you can type stuff like "/bind alarm Lumos" or "/bind fire Crucio."
Mr.Noßody:
--- Quote from: TristanLuigi on October 03, 2013, 09:53:57 PM ---Then how do you pick from 10+ spells?
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Incorporate them all into categorized separate items. You could have a charge up system to where if you charge an elemental shot off, depending on the charge time, it will change the kind of attack you use:
Charge <1/4: "Rapid shot" Weak but volleys magical bolts. Slight spread
Charge 1/2: "Single shot" Normal Damage. Accurate.
Charge 3/4: "Effect Shot" Elemental effect (Burn, Freeze, Poison). Normal damage + effect
Charge Full: "AOE" Elemental Bast from player. Damage radius + pushback.
A system like that would require a maximum of 5-6 items with 3-4 spells each depending on what element or magic types you'd want to use, would allow for custom wand models to differentiate magic types, and would add a level of skill but would also add to gameplay, not hinder. It would more than likely need a charge bar with segments so players know what level of charge they are at.
My idea takes more work sure, but if you want to make a mod that will be used and not forgotten in a week, I suggest you take the effort to do something universally useful. Please don't ruin this idea with /commands..