| Blockland Forums > Suggestions & Requests |
| Visible Damage on Vehicles |
| << < (4/4) |
| Greek2me:
He's not releasing anything really so it's probably fine. It's pretty interesting stuff. |
| Sevara:
Vehicle damage is very doable. - Make blank "vehicle" to hold damageable parts - Mount damageable areas to nodes on the blank - Run a collision detection script - Replace dts for collided area with "damaged" version The biggest problem with it would be the collision script needing to run over top of the game. It'd be quite a resource hog, since if you space out the collision checks too far, weird things could happen with collided vehicles. |
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