Poll

Favorite car origins?

Domestic
119 (16.2%)
Import (Asian)
103 (14%)
European
158 (21.5%)
I don't have a car because I play blockland.
354 (48.2%)

Total Members Voted: 730

Author Topic: Car thread  (Read 1006283 times)

there's a camaro right there and you took a picture of that ugly whatever ugh
Yeah my friend works on cars for a living. He was fixing the transmission in that camaro.

I think the charger looks neither better nor worse.

The front looks worse

overthinking it

I don't think I'm 'overthinking it,' I don't see how you could put less thought into it. When you corner in a real car you can feel when the tires are at their absolute grip threshhold, it literally feels like you're about to go sliding off the road and your car starts to pull away from the apex of the turn. A slight adjustment in throttle or steering can usually correct this and keep you sticking through the corner, but in a game you have no idea how close you are to beginning to slide. Not to mention, you have no feeling of how fast you're going so you either have to take your eyes off the road to check your speed before every turn and do some on the fly numberwork to see if you're going too fast, or just hope for the best.

I don't think I'm 'overthinking it,' I don't see how you could put less thought into it. When you corner in a real car you can feel when the tires are at their absolute grip threshhold, it literally feels like you're about to go sliding off the road and your car starts to pull away from the apex of the turn. A slight adjustment in throttle or steering can usually correct this and keep you sticking through the corner, but in a game you have no idea how close you are to beginning to slide. Not to mention, you have no feeling of how fast you're going so you either have to take your eyes off the road to check your speed before every turn and do some on the fly numberwork to see if you're going too fast, or just hope for the best.
idk. it works fine for me. maybe you just gotta get used to it
I don't even look at my speedometer in forza other than out of curiosity or if I'm trying to hit a certain speed

I don't like a lot of the newer muscle cars. I think they should've stuck with the 1970's blocky style.

I don't like a lot of the newer muscle cars. I think they should've stuck with the 1970's blocky style.
I like new muscle cars. I also like old ones though. which is why I like the challenger

um, that's been a feature for racing wheels. and it was introduced to regular console controllers in 2013 with the xbox one

I'd love to have a racing wheel, especially the ones with seats, but they just aren't worth the multiple hundreds of dollars.

also apparently this is what the next charger's gonna look like
[img]http://www.insidercarnews.com/wp-content/uploads/2014/04/Dodge-Charger-RT-at-NY-Auto.jpg[/im g]
the current model is alright. but this is just depressing

My dad says the new Charger looks like a big Dart now.

idk. it works fine for me. maybe you just gotta get used to it
I don't even look at my speedometer in forza other than out of curiosity or if I'm trying to hit a certain speed

I don't understand how it's physically possible to race at the limit of the car when you do not have the sensation of force on your body. How can you possibly know how much grip your tires have left if you don't know how much lateral force is acting on the car?



Me an' mah homies chillin' in mah babby.

i'm a bad human being arn't i

I don't understand how it's physically possible to race at the limit of the car when you do not have the sensation of force on your body. How can you possibly know how much grip your tires have left if you don't know how much lateral force is acting on the car?

The thing with racing games is that if you never got into them while younger, you probably never will be good at them regardless of realism.  I started playing Gran Turismo 1 back before I was in preschool and have played racing games nonstop my entire life.

On a side note, Gran Turismos 4-6 have a little bar at the bottom of the screen that represents the amount of Gs.  Of course in your case, it wouldn't mean anything if you can't feel it though.

I don't understand how it's physically possible to race at the limit of the car when you do not have the sensation of force on your body. How can you possibly know how much grip your tires have left if you don't know how much lateral force is acting on the car?
idk, I just know. probably a mixture of things like the sounds and vibration and just knowing the car's limits. like, whenever I get into a car in Horizon I just drive it around the big circle of road if I'm at the festival or take it around a couple of corners if not, and I'll know what the car can and can't do :v
but it's not like, something I consciously know, really? I don't have to think about it

I don't think I'm 'overthinking it,' I don't see how you could put less thought into it. When you corner in a real car you can feel when the tires are at their absolute grip threshhold, it literally feels like you're about to go sliding off the road and your car starts to pull away from the apex of the turn. A slight adjustment in throttle or steering can usually correct this and keep you sticking through the corner, but in a game you have no idea how close you are to beginning to slide. Not to mention, you have no feeling of how fast you're going so you either have to take your eyes off the road to check your speed before every turn and do some on the fly numberwork to see if you're going too fast, or just hope for the best.

Not my point, I mean youre oerthinking it for playing a game. When one plays a game they shouldnt expect it to be like irl.

I don't like a lot of the newer muscle cars. I think they should've stuck with the 1970's blocky style.

loving yes

Not my point, I mean youre oerthinking it for playing a game. When one plays a game they shouldnt expect it to be like irl.
what a useless opinion