Blockland Forums > Suggestions & Requests
A gamemode that takes advantage of the timescale command.
TeeOS:
I'm planning on making a SuperHot gamemode, you know, how time only moves when you do.
Wrapperup wrote me the script for the timescale changes, I just need the projectiles to be slower as well.
Headcrab Zombie:
--- Quote from: TeeOS on October 02, 2013, 04:30:06 PM ---I'm planning on making a SuperHot gamemode, you know, how time only moves when you do.
Wrapperup wrote me the script for the timescale changes, I just need the projectiles to be slower as well.
--- End quote ---
How does this work with more than one player?
TeeOS:
--- Quote from: Headcrab Zombie on October 02, 2013, 05:02:01 PM ---How does this work with more than one player?
--- End quote ---
Its supposed to be a single-player story though, like the actual game.
Of course for multiplayer you can always use client timescale.
Headcrab Zombie:
--- Quote from: TeeOS on October 02, 2013, 05:25:14 PM ---Of course for multiplayer you can always use client timescale.
--- End quote ---
Giving clients different timescales is a terrible idea for multiple reasons and a few add-ons doing so have been failed
LeetZero:
The biggest problem with such a gamemode in multiplayer is that all players need to be present to the action when it slows down / speeds up otherwise it will be kinda stupid being on the other side of the map, having nothing to do with it and then suddenly slowmo.
The best use this could possibly have is when critical events happen (I.E. Capture Point captured, game started, game ended).
Alternatively, for single player campaigns, but still not that much of a use there. Except for SuperHot.