| Blockland Forums > General Discussion |
| Another reason Badspot removed maps? |
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| Pandan:
I liked interiors, not so much terrain. Playing in Bedroom made me feel like I was actually playing AS a lego person in a human's world. It was a great feeling. It's something I still wish I could have. Yes yes I know, there's a bedroom map made out of bricks. It's not the same. inb4 "everyone played on slate anyways" I didn't. A lot of my servers were on my own custom maps (Pandan Raceway, Rainbow F***ing Road, Pandan Death Match) or on bedroom. Also, physics vehicles suck in TDMs because of the lack of interiors. |
| Lamebro1:
--- Quote from: awesomebread on October 01, 2013, 10:38:18 PM ---I've gotten so much better at building ever since they were removed --- End quote --- |
| Wispfire:
Maps suck because half of the time they don't align with the brick grid. |
| hammereditor²:
I think the interiors were more important than the terrain. Well, if they reduced performance by 70%, then I am happy about v21. Does anybody know when v22 will be released? 2 years? |
| Marcem:
--- Quote from: Pandan on October 04, 2013, 04:32:40 AM ---I didn't. A lot of my servers were on my own custom maps (Pandan Raceway, Rainbow F***ing Road, Pandan Death Match) or on bedroom. --- End quote --- so pretty much you just want to suck your own richard and show off that you could work a bsp editor? Coming from a mapper, interiors sucked. The compiler sucked ass at subdividing large surfaces, intersecting brushes, and using too many faces. Anything made as an interior was guaranteed to look like garbage. |
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