Blockland Forums > General Discussion

Another reason Badspot removed maps?

Pages: << < (4/19) > >>

Pandan:

I liked interiors, not so much terrain.

Playing in Bedroom made me feel like I was actually playing AS a lego person in a human's world. It was a great feeling. It's something I still wish I could have.
Yes yes I know, there's a bedroom map made out of bricks. It's not the same.

inb4 "everyone played on slate anyways"

I didn't. A lot of my servers were on my own custom maps (Pandan Raceway, Rainbow F***ing Road, Pandan Death Match) or on bedroom.

Also, physics vehicles suck in TDMs because of the lack of interiors.


Lamebro1:


--- Quote from: awesomebread on October 01, 2013, 10:38:18 PM ---I've gotten so much better at building ever since they were removed

--- End quote ---


Wispfire:

Maps suck because half of the time they don't align with the brick grid.

hammereditor²:

I think the interiors were more important than the terrain.
Well, if they reduced performance by 70%, then I am happy about v21.
Does anybody know when v22 will be released? 2 years?

Marcem:


--- Quote from: Pandan on October 04, 2013, 04:32:40 AM ---I didn't. A lot of my servers were on my own custom maps (Pandan Raceway, Rainbow F***ing Road, Pandan Death Match) or on bedroom.

--- End quote ---
so pretty much you just want to suck your own richard and show off that you could work a bsp editor?  Coming from a mapper, interiors sucked.  The compiler sucked ass at subdividing large surfaces, intersecting brushes, and using too many faces.  Anything made as an interior was guaranteed to look like garbage.

Pages: << < (4/19) > >>

Go to full version