Blockland Forums > General Discussion
Another reason Badspot removed maps?
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Zacks:

--- Quote from: Marcem on October 04, 2013, 04:04:10 PM ---With the amount of players that don't have full OpenGL 2.0 support (somehow), the game should be optimized as much as possible.

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Just a question if they made it as optimized as possible they could try to find a way to re-add in maps some how?
Pandan:

--- Quote from: Marcem on October 04, 2013, 08:16:10 AM ---so pretty much you just want to suck your own richard and show off that you could work a bsp editor?

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What the forget is your problem Marcem? Clam down. That has literally nothing to do with it.
heedicalking:

--- Quote from: Marcem on October 04, 2013, 04:04:10 PM ---Yeah, optional features like environments that you're in all the time.  Very optional.

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Shaders are optional You can turn them down if you're lagging. You can turn them off if you're lagging. Why would you have them on if you lag? I already said, having it render a couple primatives for an interior or terrain won't cause a significant performance drop if you can run shaders. Yea it will cause performance issues, but that's for people who can't run shaders well in the first place (applies to any graphical update of any kind. might as well never update graphics at all. not really a good argument against t&i).

--- Quote from: Marcem on October 04, 2013, 04:04:10 PM ---( except terrain, but that would discourage building)

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what the hell is wrong with this? just because people don't have terrain doesn't mean they're going to start building a whole bunch of awesome stuff. It's not like "wow, thanks badspot! i'm finally free i can build awesome stuff!". People who have been unmotivated to build stay unmotivated. People who build have been building. Terrain wasn't some thing holding all the builders captive. I don't see whats so good about building brick terrain in place of using a map anyway.

--- Quote from: Marcem on October 04, 2013, 04:04:10 PM ---Most players didn't even use them, so what's the point of keeping a feature that complicates the codebase and slows the game down when a majority of users don't care?

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Destiny's DRPG, Jorgur's Dogfight, Jorgur's Medieval, Wizzard's Dogfight, Redpikmin's Fort Wars, Pecon's Boss Battles, Gravity Cat's Fort Wars, Nobot's Deathrace, Sailorman's Wake Island. These are some of the most successful and popular servers hosted before v21, all of which used interiors/terrain in some way. It's completely wrong to say "most players didn't use them" when these servers were usually always at the top of the list when they were hosted. You'd be right saying "Most servers up ran a slate edit", but that doesn't account for actual population of the servers, which was distributed pretty evenly among terrain and non-terrain.

Quite a large amount of users do care, enough for these topics to still come up. Enough for this to be an issue that is discussed. Enough where I still hear people bring it up in game.

--- Quote from: Pandan on October 04, 2013, 04:07:58 PM ---What the forget is your problem Marcem? Clam down. That has literally nothing to do with it.

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like i said before, hes just pulling his strawman out again. (he should take comp class so he avoids these mistakes in the future  :cookieMonster:)
Marcem:

--- Quote from: Zacks on October 04, 2013, 04:07:08 PM ---Just a question if they made it as optimized as possible they could try to find a way to re-add in maps some how?

--- End quote ---
Doubt it.  If we still need a fixed function renderer (Which is deprecated in OpenGL 3.0 and removed in 3.1 core and up), we're probably not getting to that point for a while.


--- Quote from: Pandan on October 04, 2013, 04:07:58 PM ---What the forget is your problem Marcem? Clam down. That has literally nothing to do with it.

--- End quote ---
I was just guessing from the way you felt the need to namedrop your own maps (most of which including your name).


--- Quote from: heedicalking on October 04, 2013, 04:26:23 PM ---Shaders are optional You can turn them down if you're lagging. You can turn them off if you're lagging. Why would you have them on if you lag? I already said, having it render a couple primatives for an interior or terrain won't cause a significant performance drop if you can run shaders. Yea it will cause performance issues, but that's for people who can't run shaders well in the first place (applies to any graphical update of any kind. might as well never update graphics at all. not really a good argument against t&i).
--- End quote ---
The point is they weren't made for Blockland.  They were slow as forget and were made for a shooter in the early 2000s.  They were most likely hacked together to serve that purpose and nothing else.

--- Quote from: heedicalking on October 04, 2013, 04:26:23 PM ---what the hell is wrong with this? just because people don't have terrain doesn't mean they're going to start building a whole bunch of awesome stuff. It's not like "wow, thanks badspot! i'm finally free i can build awesome stuff!". People who have been unmotivated to build stay unmotivated. People who build have been building. Terrain wasn't some thing holding all the builders captive. I don't see whats so good about building brick terrain in place of using a map anyway.
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I never said any of that.

--- Quote from: heedicalking on October 04, 2013, 04:26:23 PM ---Destiny's DRPG, Jorgur's Dogfight, Jorgur's Medieval, Wizzard's Dogfight, Redpikmin's Fort Wars, Pecon's Boss Battles, Gravity Cat's Fort Wars, Nobot's Deathrace, Sailorman's Wake Island. These are some of the most successful and popular servers hosted before v21, all of which used interiors/terrain in some way. It's completely wrong to say "most players didn't use them" when these servers were usually always at the top of the list when they were hosted. You'd be right saying "Most servers up ran a slate edit", but that doesn't account for actual population of the servers, which was distributed pretty evenly among terrain and non-terrain.
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I love how you mention dogfight servers, which were universally stuff.  It was an excuse to fill in blank space with a whole lot of nothing someone created and loop that a few times.  Oh wait, don't you host one?  So you just want an excuse to not actually design anything and get easy popularity?  Maybe put in two seconds of effort, that's all it takes around here.

--- Quote from: heedicalking on October 04, 2013, 04:26:23 PM ---Quite a large amount of users do care, enough for these topics to still come up. Enough for this to be an issue that is discussed. Enough where I still hear people bring it up in game.
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and it will continue being shot down because this community is full of people who don't develop software for a living and don't understand what that entails.  It's a massive waste of time to redo Dynamix's work with the interior system, they would only look worse with our current shading system.

--- Quote from: heedicalking on October 04, 2013, 04:26:23 PM ---like i said before, hes just pulling his strawman out again. (he should take comp class so he avoids these mistakes in the future  :cookieMonster:)

--- End quote ---
Cute, now maybe you could take the time to learn what a straw man is, because right now you have no clue what you're saying.
Aware:
Marcem is just going to act like a richard scholar for every comment we say, grow up Marcem.
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