Smooth shading is the only way to go if you want to bend the torso.
I can give Filipe some brick models if he wants. Are normal maps supported?
Yes they are
To use AO on a model, SFM needs a model to have phong which requires a normal map (even if it's a solid color), alpha channels are also supported, so if you want phong to only affect certain parts of a texture, edit the normal map's alpha channel to be all black and only use shades of white on what areas you want the phong to affect more, the darker the shade, the less phong will affect the shine on the texture
If you're wondering, this is the phong settings i'm using for the Blockhead
"$phong" "1" "$phongexponent" "64" "$phongboost" "0.25" "$phongfresnelranges" "[1 1 1]" |
With a 16x16 flat normal map with an all white alpha channel
However, if you don't want any shine but want AO, keep phong enabled but set $phongboost to 0
will this be in gmod?
If it is, it's probably not gonna be for a long time, i've yet to even work on the bonemergeable accessories