Author Topic: DarkStar's Blockhead for Source Filmmaker (COMMUNITY PACK + ACCESSORIES ARE OUT)  (Read 18365 times)

I don't use SFM, I never will. It's not a question of me being ungrateful, it's me voicing my opinion.
The torsoe does not look like the torso in blockland.
Smooth shading is the only way to go if you want to bend the torso.

Interesting conversation with Filipe
I can give Filipe some brick models if he wants. Are normal maps supported?

Wait I'm confused, I can understand the complaints around the pants, but what's wrong with the torso? Smooth shaded or not, it's still just a box, I don't think it makes a difference either way unless you're animating and bending it. Which in that case, the smooth shaded would probably be better

Smooth shading is the only way to go if you want to bend the torso.
I can give Filipe some brick models if he wants. Are normal maps supported?
Yes they are

To use AO on a model, SFM needs a model to have phong which requires a normal map (even if it's a solid color), alpha channels are also supported, so if you want phong to only affect certain parts of a texture, edit the normal map's alpha channel to be all black and only use shades of white on what areas you want the phong to affect more, the darker the shade, the less phong will affect the shine on the texture

If you're wondering, this is the phong settings i'm using for the Blockhead
Code: [Select]
"$phong" "1"
"$phongexponent" "64"
"$phongboost" "0.25"
"$phongfresnelranges" "[1 1 1]"

With a 16x16 flat normal map with an all white alpha channel

However, if you don't want any shine but want AO, keep phong enabled but set $phongboost to 0

will this be in gmod?
If it is, it's probably not gonna be for a long time, i've yet to even work on the bonemergeable accessories
« Last Edit: October 02, 2013, 06:35:42 PM by Masterlegodude »

Can you upload the old GMod add-on to the workshop please?

Ok, here's the thing about the pants. It actually can be made blocky. A subdivision surface modifier was attached to the hips to prevent the heels from twisting upwards and in. However, for some reason it was set to Catmull-Clark, when I'm pretty sure it can be the other standard setting (which doesn't curve the planes). Masterlegodude, I'd suggest you try that if you get the chance, otherwise a bunch of people will complain about the pants.
Did anyone even bother to read this?!

Smooth shading is the only way to go if you want to bend the torso.
I can give Filipe some brick models if he wants. Are normal maps supported?
So how would that work?

Can you upload the old GMod add-on to the workshop please?
What is it with people posting here and then posting the same thing in the comments of the Workshop page? I'm perfectly capable of reading either page, guys :(

Did anyone even bother to read this?!
I did, however, i have no idea what you want me to do

I don't want it to be blocky, i don't know what the subdivision modifier being added to the hips has to do with stopping the heels of the feet from twisting into itself (then again, i lack Blender knowledge and have no idea how DarkStar made that rig was made), and the pants doesn't get twisted into itself in any way, the hips however is as close to DarkStar's rig as it could be, Source seemingly doesn't allow the use of the same kind of vertex weights method that you can use in Blender that stops the model from sinking into itself


I'll see if I can explain it better later with some pictures, Masterlegodude. If you can get it to work like that, then you should release the current model with the fully blocky model as well.

This looks great but
http://forum.blockland.us/index.php?topic=242565.0
Why did such a great contributor do something like this^
are you serious
Wrong guy.
http://forum.blockland.us/index.php?action=profile;u=6506
That is the real DarkStar.
If you look through his posts you will see the other modelling stuff including some videos probably. :)

Yo OP, where did you get the Bedroom map model and textures?

Yo OP, where did you get the Bedroom map model and textures?
I decompiled gm_bedroom from the Gmod workshop and compiled it so that it worked properly in SFM, but it had the issue with the light coming through the window bouncing everywhere, so then i tried looking for a previous version, the only one i could find otherwise was v3 which also ended up with the same problem

I know there's a version you made in which you've fixed that problem, but either i can't seem to find it or something is just being messed up when recompiling it

I know there's a version you made in which you've fixed that problem, but either i can't seem to find it or something is just being messed up when recompiling it
I've never made anything for Gmod nor have I released the Bedroom model to anyone else but General who needed it for something I can't remember.

Oh right, i forgot it was Marcem that made the map and not you

Whoopsies

OP, here's how to turn the original blender model into a true-to-game version of a blockhead. If I were you, I'd just export with these setting in addition to the current model, and let users choose between the two, since it seems as though many would like to have the flat hip piece instead, and some don't care. Is personally choose the flat one myself, just because I think it looks better, but that's my opinion. http://imgur.com/a/KH1BE