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| Truce:
--- Quote from: Pandan on October 08, 2013, 12:11:54 AM ---The black panel on the front is going to have an silhouette of the weapon that the dispenser sells. --- End quote --- Do you plan to make the silhouettes nodes so scripts can set the alphas to choose what to show? Cool model btw. |
| Pandan:
--- Quote from: Truce on October 08, 2013, 01:48:13 AM ---Do you plan to make the silhouettes nodes so scripts can set the alphas to choose what to show? Cool model btw. --- End quote --- Precisely! That way there doesn't have to be a different model for each weapon ;D And thank you! It needs a bit more flare though, still experimenting.. |
| Truce:
--- Quote from: Pandan on October 08, 2013, 01:52:42 AM ---Precisely! That way there doesn't have to be a different model for each weapon ;D And thank you! It needs a bit more flare though, still experimenting.. --- End quote --- If you're still experimenting, I've settled on something to complain about :> Since the wheel on the side protrudes past the back, you can't place it flush up against a wall without clipping. |
| Pandan:
--- Quote from: Truce on October 08, 2013, 01:56:53 AM ---If you're still experimenting, I've settled on something to complain about :> Since the wheel on the side protrudes past the back, you can't place it flush up against a wall without clipping. --- End quote --- You're right. I'll address that right now. In the meantime, have a preview Its like 7 polys. A flat plane basically. I would do textures, but people don't download those sometimes. And I don't want people to see nothing. EDIT: weapons dispencer v2 (View in 3D) |
| Pecon:
Don't you mean dispenser? I mean, I could understand if it's a joke, but it's just a bit too wrong. |
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