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Truce:

--- Quote from: Pandan on October 08, 2013, 12:11:54 AM ---The black panel on the front is going to have an silhouette of the weapon that the dispenser sells.

--- End quote ---

Do you plan to make the silhouettes nodes so scripts can set the alphas to choose what to show?

Cool model btw.
Pandan:

--- Quote from: Truce on October 08, 2013, 01:48:13 AM ---Do you plan to make the silhouettes nodes so scripts can set the alphas to choose what to show?

Cool model btw.


--- End quote ---
Precisely!

That way there doesn't have to be a different model for each weapon ;D
And thank you! It needs a bit more flare though, still experimenting..
Truce:

--- Quote from: Pandan on October 08, 2013, 01:52:42 AM ---Precisely!

That way there doesn't have to be a different model for each weapon ;D
And thank you! It needs a bit more flare though, still experimenting..

--- End quote ---

If you're still experimenting, I've settled on something to complain about :>

Since the wheel on the side protrudes past the back, you can't place it flush up against a wall without clipping.
Pandan:

--- Quote from: Truce on October 08, 2013, 01:56:53 AM ---If you're still experimenting, I've settled on something to complain about :>

Since the wheel on the side protrudes past the back, you can't place it flush up against a wall without clipping.

--- End quote ---
You're right.

I'll address that right now.

In the meantime, have a preview



Its like 7 polys. A flat plane basically.
I would do textures, but people don't download those sometimes. And I don't want people to see nothing.



EDIT:


weapons dispencer v2 (View in 3D)
Pecon:
Don't you mean dispenser?

I mean, I could understand if it's a joke, but it's just a bit too wrong.
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