Blockland Forums > Suggestions & Requests
New CTF concept.
hodototman:
--- Quote from: Pandan on October 03, 2013, 11:40:45 PM ---cameras would basically send ray casts out, and if they hit a player they would be revealed?
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yes.
--- Quote from: Pliny on October 04, 2013, 06:43:16 AM ---This is pretty cool! Though, how would one indicate that a camera is present? Like an emitter or placed model? Also, maybe there could be a way for stealth guys to see where a camera is looking in the form of a soft team-colored light similar to the flashlight mods (kinda like Bioshock cameras actually!). The other problem I see is that it may be a bit much to have the stealth team get across the map and back. Having a one-way trip might make things much more high-stakes, because a single player could cause defeat. The only other things I can think of are that it'd probably be hard to get players to work together for such a gamemode to shine. Still hella neat!
Some other suggestions
-Stealth players are fast to help make up for the ten-second stealth cooldown.
-Stealth players are kind of poorly-armed, carrying weak but ubiquitous pistols, non-headshot rifles, or really crappy shotguns. Also, backstabs!
-'Search/Security' team players are effectively armed, with the same variety of weapons as the Stealth players but their weapons would be at least a little better at their jobs. At the same time, they wouldn't be too powerful, but just good enough to outclass a stealth guy one-on-one.
- Maps for this would probably have to be based on interiors but outdoors/indoors facility-type setups could work with the right restrictions!
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i love you right now.
all of these are perfect. A placed model would indicate where the camera is, and the camera team would get 1 minute to place them around the map (they're items, each player gets x amount of cameras) and the team colored thing would be super neat.
I can work with a 1 way trip.