| Blockland Forums > Suggestions & Requests |
| New CTF concept. |
| << < (2/3) > >> |
| hodototman:
should I wait til this thread is dead and post it on another board so more people see it? Kalphiter: nice Kalphiter: too bad it'll never happen Jimmy John: any suggestions? Jimmy John: well we can't say that Jimmy John: it's actually pretty simple. Kalphiter: but the game is dead Jimmy John: use a similar script to portal walls for the anti camera walls Jimmy John: use modified camera bricks that marble man made Jimmy John: and other cool stuff. Kalphiter: oh i didn't mean it's hard to do Kalphiter: if you don't do it, no one will probably do it Jimmy John: we just got greenlit so the game isn't dead Jimmy John: think happy thoughts Kalphiter: it shouldn't need "greenlight" to be undead Kalphiter: but we'll see Jimmy John: yep Kalphiter: it's dead right now at least Jimmy John: meh |
| Pandan:
cameras would basically send ray casts out, and if they hit a player they would be revealed? |
| SWAT One:
Sounds like a tower defense like game. |
| IronMelon:
--- Quote from: hodototman on October 03, 2013, 10:47:48 PM --- -Kalphiterchat- --- End quote --- I fail to see how Blockland is dead? |
| Pliny:
This is pretty cool! Though, how would one indicate that a camera is present? Like an emitter or placed model? Also, maybe there could be a way for stealth guys to see where a camera is looking in the form of a soft team-colored light similar to the flashlight mods (kinda like Bioshock cameras actually!). The other problem I see is that it may be a bit much to have the stealth team get across the map and back. Having a one-way trip might make things much more high-stakes, because a single player could cause defeat. The only other things I can think of are that it'd probably be hard to get players to work together for such a gamemode to shine. Still hella neat! Some other suggestions -Stealth players are fast to help make up for the ten-second stealth cooldown. -Stealth players are kind of poorly-armed, carrying weak but ubiquitous pistols, non-headshot rifles, or really crappy shotguns. Also, backstabs! -'Search/Security' team players are effectively armed, with the same variety of weapons as the Stealth players but their weapons would be at least a little better at their jobs. At the same time, they wouldn't be too powerful, but just good enough to outclass a stealth guy one-on-one. - Maps for this would probably have to be based on interiors but outdoors/indoors facility-type setups could work with the right restrictions! |
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