Blockland Forums > Suggestions & Requests

New CTF concept.

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hodototman:

should I wait til this thread is dead and post it on another board so more people see it?

Kalphiter: nice
Kalphiter: too bad it'll never happen
Jimmy John: any suggestions?
Jimmy John: well we can't say that
Jimmy John: it's actually pretty simple.
Kalphiter: but the game is dead
Jimmy John: use a similar script to portal walls for the anti camera walls
Jimmy John: use modified camera bricks that marble man made
Jimmy John: and other cool stuff.
Kalphiter: oh i didn't mean it's hard to do
Kalphiter: if you don't do it, no one will probably do it
Jimmy John: we just got greenlit so the game isn't dead
Jimmy John: think happy thoughts
Kalphiter: it shouldn't need "greenlight" to be undead
Kalphiter: but we'll see
Jimmy John: yep
Kalphiter: it's dead right now at least
Jimmy John: meh


Pandan:

cameras would basically send ray casts out, and if they hit a player they would be revealed?

SWAT One:

Sounds like a tower defense like game.

IronMelon:


--- Quote from: hodototman on October 03, 2013, 10:47:48 PM ---
-Kalphiterchat-


--- End quote ---

I fail to see how Blockland is dead?

Pliny:

This is pretty cool! Though, how would one indicate that a camera is present? Like an emitter or placed model? Also, maybe there could be a way for stealth guys to see where a camera is looking in the form of a soft team-colored light similar to the flashlight mods (kinda like Bioshock cameras actually!). The other problem I see is that it may be a bit much to have the stealth team get across the map and back. Having a one-way trip might make things much more high-stakes, because a single player could cause defeat. The only other things I can think of are that it'd probably be hard to get players to work together for such a gamemode to shine. Still hella neat!

Some other suggestions
-Stealth players are fast to help make up for the ten-second stealth cooldown.
-Stealth players are kind of poorly-armed, carrying weak but ubiquitous pistols, non-headshot rifles, or really crappy shotguns. Also, backstabs!
-'Search/Security' team players are effectively armed, with the same variety of weapons as the Stealth players but their weapons would be at least a little better at their jobs. At the same time, they wouldn't be too powerful, but just good enough to outclass a stealth guy one-on-one.
- Maps for this would probably have to be based on interiors but outdoors/indoors facility-type setups could work with the right restrictions!

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