| Announcements > Development |
| 2013/10/03 - Steam Status (Updated: 2013/12/17) |
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| TheScout:
--- Quote from: bejacks on October 08, 2013, 10:09:33 PM ---Look up a few posts, mate --- End quote --- wow the avatar made me read his name as Electrik every time |
| Pandan:
--- Quote from: Eksi on October 08, 2013, 05:18:07 PM --- --- End quote --- linner linner chicken dinner mother cluckers thats the data we needed. /pats self on back about a minute before people tune out. |
| AlsoSulfate:
don't forget super fast action shots and lots of dubstep!! |
| Alyx Vance:
--- Quote from: AlsoSulfate on October 09, 2013, 03:13:26 AM ---don't forget super fast action shots and lots of dubstep!! --- End quote --- WUBWUBWUBWUWBUBWUWBDFUIWGFSOCUISVHFVUNHOHV *video speed up* |
| Toadzard:
--- Quote from: Eksi on October 08, 2013, 05:18:07 PM --- --- End quote --- This isn't the best example. That trailer actually ends at ~1:43 with the rest being credits that were put in for some reason. That cutoff also doesn't give any indication whether that's because the viewer has been satisfied and doesn't need to see any more or if it's because they've lost interest in a negative light. I guess you could compare sales data at that time to see if it was effective. The video was posted in Q4 of 2010, which is in the neighbourhood of that big spike in the middle (I don't think it's responsible in any part anyway). Since stats have been disabled, I can't see how many views were made when, so knowing it has over a quarter of a million views in three years doesn't help this kind of brown townysis. This doesn't take into consideration other factors that lead to people hearing about the game and/or buying it like word of mouth or banner ads (are those still used?) or other youtube videos. The point is that you can't base a big part of a project off one piece of information from one incident that might have also become irrelevant to today's version of Blockland or the nuances (like attention span) of today's target audience. If you want to find the best length of a trailer for a game about personally building anything you can think of with so many bricks that a limit to them becomes meaningless, do your research. Look at trailers for popular games, look at trailers for unpopular games, for big budget games, for small budget games, for shooting games, for racing games, for building games, etc and it's not just about length. Look at content and presentation style too. It's not about copying, it's about making something that's effective. And this is all whether Badspot decides to use a fan made trailer anyway. |
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