Author Topic: Hawf's Artist Workshop  (Read 10651 times)

SO YOU WANT TO BE AN ARTIST?

Well have I got the thread for you! First off there are tons of definitions of art and artist.
I will typically be covering Illustration, and maybe 3D, so writers and composers?
I can't help you here, everyone else still reading lets get started.

What exactly is this thread for?
I seem to get a LOT of questions about art and the likes.
Basically this is a revised art thread and a shared space of the resources I have.
Any questions you have i'll try and answer them to the best of my ability.

Tools
I will be covering digital art specifically but traditional art is also welcome
I use a tablet for all my drawings, an Intuos 5 specifically, Wacom products are pricey though so if you want a cheaper,effective alternative I suggest a Monoprice
The software I use includes Photoshop, Sai, Blender, Zbrush, and a bit of Maya, and no they are not all free.

Resources
http://www.pinterest.com/characterdesigh/ - The Character Design Pintrest Board: An vast library of really good reference.
http://www.eggazyoutatsu.net/atarichanDrawer.html - Gesture Drawing Generator: Great for practicing gestures.
http://androidarts.com/art_tut.htm - Android Arts Painting Tutorial: A very popular digital painting tutorial from 2005
http://cgcookie.com/blender/ - Blender Cookie: A great place to start learning basic Blender 3D Modeling and animation
http://www.uguryetiskin.com/ultimate_rigs/ - Ultimate Rigs: - Fantastic set of Maya rigs for animation practice.
https://kuler.adobe.com/create/color-wheel/ - Kuler: A tool for creating and browsing really good colour schemes


Other Links

Latest demoreel
https://vimeo.com/75175056

and some art I've been working on recently








I'll keep you posted kiddos

Hella cool! God damn it's great to see that this is here.

Any tips on transitioning to tablet/digital works?

I've got "plenty" of experience when it comes to traditional art, taken art classes since they were available in school (Not that that means much hah).

That and I'd appreciate a thought on how you think your game design images through, as well as your perspective on character design.


It's vague but I generally like all of your ideas, just want to know more about how you get them.

Any tips on transitioning to tablet/digital works?

I've got "plenty" of experience when it comes to traditional art, taken art classes since they were available in school (Not that that means much hah).

That and I'd appreciate a thought on how you think your game design images through, as well as your perspective on character design.


It's vague but I generally like all of your ideas, just want to know more about how you get them.

try scanning and drawing/painting over them
I haven't really transitioned traditional to digital in ages
using a tablet can also take some getting used to, drawing on plastic is really different from drawing on paper.


in other news here's that titan print progress so far

When I first saw that I was thinking Attack on Titan, Good to know I'm not going crazy and seeing things.

Your art inspired me to make my first character model ever. It's entirely based on your sketch apart from the belts and daggers I think.


« Last Edit: October 10, 2013, 01:16:11 PM by Demian »


Tommy, do you ever use your tablet for working in Blender? Do you use the texture paint feature there or do you unwrap your models and paint in Photoshop?

Tommy, do you ever use your tablet for working in Blender? Do you use the texture paint feature there or do you unwrap your models and paint in Photoshop?
I paint textures in photoshop

Tommy, do you ever use your tablet for working in Blender?
wut

more hawf threads

today is a good day


A tablet is pretty nice for sculpting.
pretty nice? It's hands down mandatory for sculpting.

pretty nice? It's hands down mandatory for sculpting.

After all my training for Digital Tutors in Zbrush I very much agree with this.
If you want to sculpt with any efficiency a tablet is mandatory. I'm pretty stoked about this thread.