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VCE_ModifyVariableAll and VCE_IfVariableAny

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Gen. Hothauser:

I have requested this twice before, and (I think) was worked on for a bit by someone, but was never finished.  Could someone make it?

Description:

This output event modifies the specified variable of all players.

Example:


--- Code: ---[Onrelay] [Minigame] [VCE_ModifyVariableAll] [Hunger] [Subtract] [1]
--- End code ---

In the above example, every time a brick fires a relay, every minigame-engaged person's Hunger variable loses an amount of 1.


IfVariableAny would check if anyone's variable is the specified amount

Example:


--- Code: ---[2] [Onrelay] [Minigame] [VCE_IfVariableAny] [Hunger] [==] [0] [3 3]
[3] [OnVariableTrue] [Player] [Respawn]
--- End code ---
In the above example, when a relay is fired, a conditional is set up where if any player's Hunger variable dips to 0, they are respawned.

-HAD-:

This needs to be maade..

hopefully... :panda:

TristanLuigi:

Support.

All of it.

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