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Plastiware's Pirate TDM: Updated Weapons! -- Classes, Control Points, Pirates

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Mr.Noßody:

Judging by the OP:

I like the town, although I'm not too fond of the shape. You should try to use ModTer to add more diagonal building/structures. I do however like the building style of the houses and the detail.

I don't like the forest at all mainly because of the trees. Try and get some trees to be at different heights. If your gonna dupe the trees in, at-least have 3-4 trees to chose from when placing. Also, try and add slight terrain on top of your ModTer base to it doesn't look like a bunch of trees sprouted in the center of a baseball field.

The mine could be worked on a bit more. Mainly in the ways of more terrain. Seems that all your tunnels are hallway like. Try rounding them out and adding rock formations and wooden supports. I really enjoy the mine cart tracks. Keep that up.

I like your pirate ship. Keep it that way.

Excellent music choice by the way, although Rougeport might be a bit too upscale for a town like that.

Pandan:

Map is gorgeous. Class balance is hideous.

Greek2me:

From what I remember of this server, it needed something faster to get around on, like boats and horses.

Plastiware:


--- Quote from: Pandan on October 05, 2013, 09:54:34 PM ---Map is gorgeous. Class balance is hideous.

--- End quote ---

Will work on that tomorrow!  I'm thinking I ought to nerf the Captain, and buff the Freebooter and Buccaneer.  Might make some other small map adjustments as well.

Pandan:


--- Quote from: Greek2me on October 05, 2013, 10:00:59 PM ---From what I remember of this server, it needed something faster to get around on, like boats and horses.

--- End quote ---
I think that's only because of the player count. Once more people are on, it should be better.

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