| Blockland Forums > General Discussion |
| Random Weapon and Item balancing/selection |
| << < (3/3) |
| Pliny:
Bump, just once more. Still looking for suggestions. |
| AromaniaFTW:
actually maybe you can make something where instead of spawning weapons you have to get them via evented bricks i don't mean just click a brick and get it but stepping on a brick and having it spawn somewhere, etc and then you could make basic rooms scattered around with basic, low-tier weapons in them just to give the player a "starting loadout" when they find them; the players themselves actually spawn with one, low-power weapon like a pistol or something and maybe a knife. |
| Pliny:
--- Quote from: AromaniaFTW on October 17, 2013, 08:58:07 PM ---actually maybe you can make something where instead of spawning weapons you have to get them via evented bricks i don't mean just click a brick and get it but stepping on a brick and having it spawn somewhere, etc and then you could make basic rooms scattered around with basic, low-tier weapons in them just to give the player a "starting loadout" when they find them; the players themselves actually spawn with one, low-power weapon like a pistol or something and maybe a knife. --- End quote --- Pah. It's a nice thought for some people but it just makes things unnecessarily complex. I'm trying to get good items for good fun, I guess. Thanks, though. |
| brian498:
Tier Tactical :cookieMonster: |
| Nevermind:
I think in a Randomizer DM, only one weapon should be granted to a player, and that weapon should be completely random with no balancing. The whole point of Random weapon game is the anticipation. The hilarity when you get a head and shoulders when your enemy gets Storm Bolter. Just my two cents. |
| Navigation |
| Message Index |
| Previous page |