| Blockland Forums > Suggestions & Requests |
| Event Suggestions. |
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| TristanLuigi:
AllPlayers & AllClients Target Is it possible to add an AllPlayers and AllClients target for every event without painstakingly repackaging every single one? Because they would be extremely useful for a variety of different servers and I feel it would be filling a gap in event capabilities that we've been missing for a while. callEvent & onCalled Enter an event number and when this is activated, it will force that event to be triggered, even if it wouldn't normally. Also, add onCalled input that is only triggered when called by this event - would be useful if the first part is impossible. spawnVehicle Spawns a vehicle with no vehicle brick attached. If the vehicle is destroyed, the vehicle will not respawn. onPlayerLastTouch Similar to onPlayerFirstTouch, but is called when the player steps off of the brick instead of stepping on. teleportPlayer Has 3 fields and 1 checkbox. When this is called, the player will be teleported to the coordinates in the box, or if the checkbox is checked, teleported that many units from himself. muteClient Self explanatory, mutes the client. Admin-only to prevent abuse, and it resets upon death. Feel free to add to this list. |
| MARBLE MAN:
1. Unless it's admin only, NEVER DO THIS 2. These will probably be failed, unless someone manages to remove the ability to loop at 0ms 3. Could happen, but not a good idea 4. Sure 5. Cake 6. Muting a clients chat? If you mute the whole client, they will lag out. Muting alone from events is a bad idea. |
| jes00:
--- Quote from: TristanLuigi on October 06, 2013, 10:35:03 PM ---onPlayerLastTouch Similar to onPlayerFirstTouch, but is called when the player steps off of the brick instead of stepping on. --- End quote --- This has already been made. It's called onPlayerStopTouch (I think). Although it was made horribly. So download mine HERE, because mine works a lot better. |
| DrenDran:
--- Quote from: MARBLE MAN on October 07, 2013, 09:19:38 AM ---1. Unless it's admin only, NEVER DO THIS 2. These will probably be failed, unless someone manages to remove the ability to loop at 0ms 3. Could happen, but not a good idea 4. Sure 5. Cake 6. Muting a clients chat? If you mute the whole client, they will lag out. Muting alone from events is a bad idea. --- End quote --- 1. Then make it admin only. 2. Easy, just do it like the relay events. 3. I've made this, just set a limit like one vehicle power non admin. 6. I have little idea what op suggested. Did he mean make the played unable to talk until they respawn. |
| TristanLuigi:
--- Quote from: DrenDran on October 07, 2013, 12:30:31 PM ---1. Then make it admin only. 2. Easy, just do it like the relay events. 3. I've made this, just set a limit like one vehicle power non admin. 6. I have little idea what op suggested. Did he mean make the played unable to talk until they respawn. --- End quote --- Yes, or until another event. It could be used for silencing people with chat, for custom curses and such. |
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