Blockland Forums > Suggestions & Requests
blockland for other gaming systems
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AromaniaFTW:
oh god blockland on xbox is unimaginable
TristanLuigi:

--- Quote from: Pandan on October 08, 2013, 07:12:26 PM ---Blockland does not fit the console market.

--- End quote ---

--- Quote from: The Resonte! on October 08, 2013, 07:12:57 PM ---how would the controls work
but yeah pc to console ports don't usually work well

--- End quote ---
Johnny Blockhead:

--- Quote from: Pandan on October 08, 2013, 07:12:26 PM ---Blockland does not fit the console market.

--- End quote ---

--- Quote from: The Resonte! on October 08, 2013, 07:12:57 PM ---but yeah pc to console ports don't usually work well

--- End quote ---

This

and also we are busy with greenlight atm
and I think we will be busy for quite a while.

Not to be dismissive or anything, but topics like these have started, and then nothing happened. The end.
LeetZero:
Controls for XBox 360:

Lbrown townog: Walking
Rbrown townog: Looking
RTrigger: Jets.
LTrigger: Pew pew
LButton: 1 Stud Down. If no ghost brick active, crouch.*
RButton: 1 Stud Up. If no ghost brick active, jump.*
^Problems may arise if no jets and must build, you would need to bring up the brick and put it back and bring it up again to jump. Also it would be impossible to place a brick somewhere where you must crouch.
*The XBox Guide button could toggle supershift, which would also affect those to use their full body alternatives. I know there's also buttons for 3x stud switch, but it's just another sacrifice.
DPad: Move the brick around.
A: Place brick. If no ghost brick active, change active item.
B: Cancel place brick / Cancel paint. If no ghost brick active, toggle player lights.
X: Change active brick.
Y: Change active paint.
Select button would bring up the chatbar with a onscreen keyboard for brown townogs or Dpad.
Start button would bring up a menu with multiple buttons leading to playerlist, admin menu, brick selector menu, options, save/load, disconnect, emotes, whateverotherbuttonstherecoul dbe.

Controls wouldn't be that much of a problem.
Making the GUIs work coherently with the controller is.

Rotating the brick with controls is not going to be possible, the best juice is to rotate your character and just place the brick again.
Zeblote:
You wouldn't be building on the xbox, just playing tdms and stuff. That could actually work.

But it would be way too much work, plus you need a publisher to get it on xbox and that costs lods of emone. Unless you want in that ghetto indie section.
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