| Blockland Forums > Suggestions & Requests |
| A car with a realistic damage system. |
| << < (2/5) > >> |
| Mr Queeba:
--- Quote from: lordician on October 16, 2013, 04:32:19 PM ---The idea with the whole Custom Car mod is great, if the car add-on actually uses it that is. But yeah, things can be done with that. Nodes can be hidden to simulate that it fell off or something. Like, if you hide a door, it would look a bit more broken. --- End quote --- Agreed. |
| Orion:
--- Quote from: Mr Queeba on October 16, 2013, 04:34:59 PM ---Agreed. --- End quote --- but it's damage in general it's not like if you slam into some building with the front corner of your car, that exact front corner will be dented. it will be all based on the pre-determined nodes. |
| Port:
--- Quote from: Orion on October 16, 2013, 05:19:56 PM ---but it's damage in general it's not like if you slam into some building with the front corner of your car, that exact front corner will be dented. it will be all based on the pre-determined nodes. --- End quote --- that's better than nothing though |
| Orion:
--- Quote from: Port on October 16, 2013, 05:21:27 PM ---that's better than nothing though --- End quote --- yeah would still be rad |
| LeetZero:
What would work well is having inward dents on a car that are covered by planes, making the whole thing look like a full thing. When it gets damaged, planes (quads) that cover the dents would be removed. This should save datablocks. |
| Navigation |
| Message Index |
| Next page |
| Previous page |