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What makes for a good jail escape? NEW POLL

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AdinX:


--- Quote from: Cassyroll on October 19, 2013, 08:53:44 PM ---Not a person I mean randomly generated

--- End quote ---
Well that was disappointing. And here I was, about to irc him asking about it.
I'll have to consider the randomness thing. Then I guess the question arises of how often the weapon spawns should be empty..

AdinX:

Discussion has died off, I would like to point out again that this is more of a discussion that I plan to keep updated everyday, to better help me make a server for the general playerbase to enjoy

Barnabas:

Make sure you are not going to implement the "no freekilling" rule. Pload's jail escape worked wonderfully, because it was straightforward and did not rely on player honesty. Every prisoner was a fair game.

I realise your game will have different gameplay, but still a lot of unnecessary conflict could be avoided if you don't make up vague rules that can be interpreted in pretty much any way (a prisoner might think he's at a permitted area, but the guard thinks otherwise), or rules which rely on the honesty of the players.

AdinX:


--- Quote from: Barnabas on October 20, 2013, 09:50:06 AM ---a prisoner might think he's at a permitted area, but the guard thinks otherwise

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that worries me
I can already see half the prisoner team balling their eyes out, and the entire guard team defending one cop even though he really had no reasoning.

Would it perhaps make the most sense to say "If a guard witnesses a prisoner attempting or plotting an escape, through obvious means, or attacks someone, then they are free to engage the prisoner as they see fit."

Bushido:

man pay attention

what barn is saying is that you need to explicitly limit the areas where combat can happen to where places prisoners are not allowed to be in the first place and have it completely OK for prisoners to be shot whenever the forget if a guard comes across them

that's how pload did it

the twist is that pload didn't make it so that guards and prisoners occupy the same space basically at all, and made it so guards are extremely limited in where they can go while prisoners are able to amble around wherever they want as long as the guards can't see them

basically prisoners are to be killed on sight at all times because if they're in an area where guards are physically able to reach and thus shoot them they are already not supposed to be there

like, here is an example. suppose guards are allowed to roam around the outside of the prison yard but explicitly cannot get into the main facility, but prisoners have to cross the yard (which is big and is very hard to be completely 100% guarded anyway) in order to escape the prison

thus the game stops involving free killing at all (qualifying it as a jail rp) and starts involving people trying to figure out how to cross the yard without getting spotted by guards (making it an actual jail escape)

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