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What makes for a good jail escape? NEW POLL

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Nevermind:


--- Quote from: Bushido on October 20, 2013, 10:53:24 AM ---man pay attention

what barn is saying is that you need to explicitly limit the areas where combat can happen to where places prisoners are not allowed to be in the first place and have it completely OK for prisoners to be shot whenever the forget if a guard comes across them

that's how pload did it

the twist is that pload didn't make it so that guards and prisoners occupy the same space basically at all, and made it so guards are extremely limited in where they can go while prisoners are able to amble around wherever they want as long as the guards can't see them

basically prisoners are to be killed on sight at all times because if they're in an area where guards are physically able to reach and thus shoot them they are already not supposed to be there

like, here is an example. suppose guards are allowed to roam around the outside of the prison yard but explicitly cannot get into the main facility, but prisoners have to cross the yard (which is big and is very hard to be completely 100% guarded anyway) in order to escape the prison

thus the game stops involving free killing at all (qualifying it as a jail rp) and starts involving people trying to figure out how to cross the yard without getting spotted by guards (making it an actual jail escape)

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I would host this if I had his build.

AdinX:


--- Quote from: Nevermind on October 21, 2013, 12:09:04 AM ---I would host this if I had his build.

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Who's "his" in this instance
Cause if it's me no you wouldn't lol, you would have to scrap the entire build and re-do the corridors/hallways. Which would mean you wouldn't have my build.

The Resonte!:


--- Quote from: Nevermind on October 21, 2013, 12:09:04 AM ---I would host this if I had his build.

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good luck

he had custom weapons i think

Barnabas:

Another way of solving free-killing without making too many changes to your current map would simply involve changing the background story (if you had any).

Let's imagine there was some sort of a malfunction in the prison (some parts were hit by an minor meteor, or whatever) which caused a lockdown. That would mean any prisoner outside their cell would be a fair kill. Also, that way you can introduce potentially lethal areas for both teams.

AdinX:

I just generally don't like the idea of cells being the ONLY safe zone.. That's really restricting and makes it difficult to really have it be an "escape," especially if the prisoners are being camped with guards watching all the cells.

I do plan to make guard-only zones, but there won't be anything like a court yard you run across to get through the only gate or somethingsneak peak of the day:

Sorry for the late picture, I'll post two today, the new one will be later tonight

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