Author Topic: v9 Snippet  (Read 22736 times)

How can you have so many add-ons? If I were to get enough just to reach the limit, I wouldn't have only have good ones, which is what I try to maintain.
Well I've had to cut back severly
And I did manage to replace noob's vehicle particles with the jeep's(mostly)
But serously, come on, do we have to waste 128 datablocks on the freaking paint particles?(or more, I think it might be twice that(spray and explosion))

I might try removing some stuff but I just dont want to lose most of it.

The paint datablocks are most likely mimiced, so there's only about 2

Nah, I think they run color00paintparticle through color64paintparticle or something like that.

Nah, I think they run color00paintparticle through color64paintparticle or something like that.
they do, try exceeding datablock limit with a paint set, it runs off errors about the particles.

OMG. Cream. Badspot you're the best!

So we msut fix the paint datablock problem and increase the bata block size

The paint datablocks are most likely mimiced, so there's only about 2
Mimicked datablocks don't take up any less room. It's for ease of coding, so you can create lots of similar datablocks easily.

Code: [Select]
datablock AudioProfile(Note0_3dSound) {
   fileName = "base/data/sound/notes/Synth 4/00.wav";
   description = AudioClose3d;
   preload = true;
};

datablock AudioProfile(Note1_3dSound) {
   fileName = "base/data/sound/notes/Synth 4/01.wav";
   description = AudioClose3d;
   preload = true;
};

datablock AudioProfile(Note2_3dSound) {
   fileName = "base/data/sound/notes/Synth 4/02.wav";
   description = AudioClose3d;
   preload = true;
};

Or...

Code: [Select]
datablock AudioProfile(Note0_3dSound : hammerHitSound) {
   fileName = "base/data/sound/notes/Synth 4/00.wav";
   description = AudioClose3d;
};

datablock AudioProfile(Note1_3dSound : Note0_3dSound){fileName = "base/data/sound/notes/Synth 4/01.wav";};
datablock AudioProfile(Note2_3dSound : Note0_3dSound){fileName = "base/data/sound/notes/Synth 4/02.wav";};

Why is there a set limit on datablocks, anyway? Shouldn't it be "as many as your computer can store"?

Oh, I thought mimicing didn't add onto the the count, my bad.

I agree, datablock limit should be lifted. Or raised severly.

It's already at 2048, which is more then the first Blockland. We can't raise it without screwing up stuff. Stuff just starts breaking when you add too many.

Is that a Catapult that I see?...

It's the turret of a tank.


It's the turret of a tank.
I don't see it...

The bottom part is missing.
V9 will have a tank with a controllable turret.

It's the turret of a tank.
I don't see it...

The bottom part is missing.
V9 will have a tank with a controllable turret.
Now I see it...