| Blockland Forums > Suggestions & Requests |
| taking event requests |
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| MARBLE MAN:
--- Quote from: Ducky duck on October 27, 2013, 11:07:15 PM --- --- End quote --- you're an idiot. --- Quote from: TristanLuigi on October 27, 2013, 11:12:55 PM --- --- End quote --- how would I link this to a brick? |
| TristanLuigi:
--- Quote from: MARBLE MAN on October 28, 2013, 12:12:24 AM ---you're an idiot. how would I link this to a brick? --- End quote --- It's not specific to the brick, it's like the other onMinigame_____ events. |
| MARBLE MAN:
--- Quote from: TristanLuigi on October 28, 2013, 12:14:58 AM ---It's not specific to the brick, it's like the other onMinigame_____ events. --- End quote --- registerInputEvent(fxDtsBrick,"onMinigameActivate","Self fxDtsBrick\tTargetPlayer Player\tTargetClient GameConnection\tSourcePlayer Player\tSourceClient GameConnection\tMinigame Minigame"); $Event_Minigame::onMinigameActivateList = inputEvent_GetInputEventIdx("onMinigameActivate"); package Event_MinigameActivate { function Player::ActivateStuff(%obj) { %r=containerRaycast(%obj.getEyePoint(),vectorAdd(%obj.getEyePoint(),vectorScale(%obj.getEyeVector(),10)),%mask,%obj); if(isObject(%col=firstWord(%r))) { if(!isObject(%col.client)||!isObject(%obj.client)) return; if(getMinigameFromObject(%col)==%mini=getMinigameFromObject(%obj)) { for(%i=0;%i<getWordCount($Event_Minigame::onMinigameActivateList);%i++) { %brick = getWord($Event_Minigame::onMinigameActivateList,%i); if(isObject(%brick)) { if(getMinigameFromObject(getBrickGroupFromObject(%brick)) == %mini) { if(%mini.useAllPlayersBricks || (!%mini.useAllPlayersBricks && getBrickGroupFromObject(%brick) == getBrickGroupFromObject(%client))) { $inputTarget_Self = %brick; $inputTarget_TargetPlayer = %col; $inputTarget_TargetClient = %col.client; $inputTarget_SourcePlayer = %obj; $inputTarget_SourceClient = %obj.client; $inputTarget_Minigame = %mini; %brick.processInputEvent("onMinigameActivate",%obj.client); } } } } } } } function serverCmdAddEvent(%client,%delay,%input,%target,%a,%b,%output,%para1,%para2,%para3,%para4) { if(%input == $Event_Minigame::onMinigameActivateList) $Event_Minigame::onMinigameActivateList = addItemToList($Event_Minigame::onMinigameActivateList,%client.wrenchBrick); return Parent::serverCmdAddEvent(%client,%delay,%input,%target,%a,%b,%output,%para1,%para2,%para3,%para4); } function serverCmdClearEvents(%client) { if(hasItemOnList($Event_Minigame::onMinigameActivateList,%client.wrenchBrick)) $Event_Minigame::onMinigameActivateList = removeItemFromList($Event_Minigame::onMinigameActivateList,%client.wrenchBrick); Parent::serverCmdClearEvents(%client); } function fxDtsBrick::onDeath(%brick) { if(hasItemOnList($Event_Minigame::onMinigameActivateList,%brick)) $Event_Minigame::onMinigameActivateList = removeItemFromList($Event_Minigame::onMinigameActivateList,%brick); Parent::onDeath(%brick); } }; activatePackage(Event_MinigameActivate); function addItemToList(%string,%item) { if(hasItemOnList(%string,%item)) return %string; if(%string $= "") return %item; else return %string SPC %item; } function hasItemOnList(%string,%item) { for(%i=0;%i<getWordCount(%string);%i++) { if(getWord(%string,%i) $= %item) return 1; } return 0; } function removeItemFromList(%string,%item) { if(!hasItemOnList(%string,%item)) return %string; for(%i=0;%i<getWordCount(%string);%i++) { if(getWord(%string,%i) $= %item) { if(%i $= 0) return getWords(%string,1,getWordCount(%string)); else if(%i $= getWordCount(%string)-1) return getWords(%string,0,%i-1); else return getWords(%string,0,%i-1) SPC getWords(%string,%i+1,getWordCount(%string)); } } } untested... good luck.. |
| .:FancyPants:.:
Type: Output Name: Brick > TransposeBrick Description: Moves a brick a certain number of studs according to XYZ output paramaters, Z is in plates height. ex. OnActivate > Self > Brick > TransposeBrick > 0, 0, 15 would move the brick the events belonged to five whole 1x1 bricks upwards. i have no clue how add-on making works, but i figure this is possible? i don't see it made anywhere else. |
| SWAT One:
--- Quote from: MARBLE MAN on October 27, 2013, 05:41:11 PM ---1.1 exists as "Prompt events" or something --- End quote --- It does, but the point is that it does not give enough space for writing. I would like to have enough space for paragraphs. I've never dealt with GUIs, but I'm pretty sure this should be easy. |
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