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| taking event requests |
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| jes00:
--- Quote from: MARBLE MAN on October 26, 2013, 06:01:23 PM ---If the event isn't directly related to the brick, explain how you want it to be called If you say "Every brick with the event" I will ignore you --- End quote --- Why not? It's not that hard. Just make a variable that contains a list of the bricks that have the event. Just track when the event is added or removed from a brick and add/remove from the list accordingly. Then, when the input event is called, go through the list and only call it on those bricks. |
| MARBLE MAN:
--- Quote from: jes00 on October 28, 2013, 03:57:32 PM ---Why not? It's not that hard. Just make a variable that contains a list of the bricks that have the event. Just track when the event is added or removed from a brick and add/remove from the list accordingly. Then, when the input event is called, go through the list and only call it on those bricks. --- End quote --- Lazy + takes up more lines than i really want |
| MARBLE MAN:
--- Quote from: Ducky duck on October 28, 2013, 03:38:20 PM ---Dahell, "I won't even reply to you" would be a good thing to do. .-. --- End quote --- Kick and ban events are not a good idea, even if super admin only. OnCapslock—why? |
| XR-7:
Type: Input Name: onVehicleCollision Description: Triggers events when a vehicle hits a brick. I've heard that onVehicleTouch has been failed, I just want an alternative to zone bricks. |
| MARBLE MAN:
--- Quote from: XR-7 on October 28, 2013, 05:25:12 PM --- --- End quote --- --- Quote from: XR-7 on October 28, 2013, 05:25:12 PM ---I've heard that onVehicleTouch has been failed, --- End quote --- is there something about failed add-ons that makes people want to remake them? I don't have a good way of doing this, so no.. --- Quote from: Legoboss on October 28, 2013, 02:52:53 AM --- --- End quote --- do you want it to increase the damage, multiply it |
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