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taking event requests

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jes00:


--- Quote from: MARBLE MAN on October 26, 2013, 06:01:23 PM ---If the event isn't directly related to the brick, explain how you want it to be called
If you say "Every brick with the event" I will ignore you

--- End quote ---
Why not? It's not that hard.
Just make a variable that contains a list of the bricks that have the event. Just track when the event is added or removed from a brick and add/remove from the list accordingly. Then, when the input event is called, go through the list and only call it on those bricks.

MARBLE MAN:


--- Quote from: jes00 on October 28, 2013, 03:57:32 PM ---Why not? It's not that hard.
Just make a variable that contains a list of the bricks that have the event. Just track when the event is added or removed from a brick and add/remove from the list accordingly. Then, when the input event is called, go through the list and only call it on those bricks.

--- End quote ---
Lazy + takes up more lines than i really want

MARBLE MAN:


--- Quote from: Ducky duck on October 28, 2013, 03:38:20 PM ---Dahell,   "I won't even reply to you" would be a good thing to do. .-.

--- End quote ---
Kick and ban events are not a good idea, even if super admin only.
OnCapslock—why?

XR-7:

Type: Input
Name: onVehicleCollision
Description: Triggers events when a vehicle hits a brick.

I've heard that onVehicleTouch has been failed, I just want an alternative to zone bricks.

MARBLE MAN:


--- Quote from: XR-7 on October 28, 2013, 05:25:12 PM ---
--- End quote ---

--- Quote from: XR-7 on October 28, 2013, 05:25:12 PM ---I've heard that onVehicleTouch has been failed,

--- End quote ---
is there something about failed add-ons that makes people want to remake them?

I don't have a good way of doing this, so no..

--- Quote from: Legoboss on October 28, 2013, 02:52:53 AM ---
--- End quote ---
do you want it to increase the damage, multiply it

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