Blockland Forums > Suggestions & Requests
taking event requests
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Legoboss:
increase damage
Dark Fire:
Type: Output
Name: Minigame>returntospawn
Description:
Every player in the minigame is teleported (not instant respawn!) to their last spawn point.

For example:
1. - Player 1 spawns at spawn 1 and Player 2 spawns at spawn 2
2. - The event is triggered!
3. - Player 1 goes back to spawn 1 and Player 2 goes back to spawn 2
MARBLE MAN:

--- Quote from: Dark Fire on October 28, 2013, 06:41:47 PM ---
--- End quote ---
You want to respawn players without killing them?

registerOutputEvent("GameConnection","TeleSpawn");
function GameConnection::TeleSpawn(%c)
{
   if(isObject(%c.player))
      %c.player.setTransform(%c.getSpawnPoint());
}
it's under client and teleports a player to a spawn location (respawning without dying)


--- Quote from: Legoboss on October 28, 2013, 06:16:34 PM ---increase damage

--- End quote ---
I'm sorry for being lazy, but I'm not up to that right now...
Here's a forum post that will help anyone who wants to make this
xSetrox:
Type: Output
Name: Play minigame sound
Description: Plays a sound that everyone inside a minigame can hear, not just someone near a brick.
Please make it compatible with slayer. Thanks.
Type: Input and output
Name: Brick health
Description: This is kind of difficult to explain. I want a specific event to give a brick health.
ex: onactivate>self>setbrickhealth>x
^x = an editable value
Now, another event could modify the health.
onprojectilehit>self>addbrickhealth>x
^ again, x can be changed, and negatives can be used.
a showhealth event would be great as well.
So yeah, that's all to that.
Type: output
Name: Kill brick
Description: An event that PERMANENTLY deletes bricks, as if you were to use the wand on that brick.
onactivate>self>deletebrick

Please make these, especially for the minigame sound one.
SWAT One:

--- Quote from: .:FancyPants:. on October 28, 2013, 12:42:14 AM ---Type: Output
Name: Brick > TransposeBrick
Description: Moves a brick a certain number of studs according to XYZ output paramaters, Z is in plates height.

ex. OnActivate > Self > Brick > TransposeBrick > 0, 0, 15
would move the brick the events belonged to five whole 1x1 bricks upwards.


i have no clue how add-on making works, but i figure this is possible? i don't see it made anywhere else.

--- End quote ---
There was an event like that, called Event_Mover, and it was binned.  I'm not sure, but it may have been CRC'd.  If you can still use it, you could put bricks inside of bricks and under the map.
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