| Blockland Forums > Suggestions & Requests |
| taking event requests |
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| Legoboss:
increase damage |
| Dark Fire:
Type: Output Name: Minigame>returntospawn Description: Every player in the minigame is teleported (not instant respawn!) to their last spawn point. For example: 1. - Player 1 spawns at spawn 1 and Player 2 spawns at spawn 2 2. - The event is triggered! 3. - Player 1 goes back to spawn 1 and Player 2 goes back to spawn 2 |
| MARBLE MAN:
--- Quote from: Dark Fire on October 28, 2013, 06:41:47 PM --- --- End quote --- You want to respawn players without killing them? registerOutputEvent("GameConnection","TeleSpawn"); function GameConnection::TeleSpawn(%c) { if(isObject(%c.player)) %c.player.setTransform(%c.getSpawnPoint()); } it's under client and teleports a player to a spawn location (respawning without dying) --- Quote from: Legoboss on October 28, 2013, 06:16:34 PM ---increase damage --- End quote --- I'm sorry for being lazy, but I'm not up to that right now... Here's a forum post that will help anyone who wants to make this |
| xSetrox:
Type: Output Name: Play minigame sound Description: Plays a sound that everyone inside a minigame can hear, not just someone near a brick. Please make it compatible with slayer. Thanks. Type: Input and output Name: Brick health Description: This is kind of difficult to explain. I want a specific event to give a brick health. ex: onactivate>self>setbrickhealth>x ^x = an editable value Now, another event could modify the health. onprojectilehit>self>addbrickhealth>x ^ again, x can be changed, and negatives can be used. a showhealth event would be great as well. So yeah, that's all to that. Type: output Name: Kill brick Description: An event that PERMANENTLY deletes bricks, as if you were to use the wand on that brick. onactivate>self>deletebrick Please make these, especially for the minigame sound one. |
| SWAT One:
--- Quote from: .:FancyPants:. on October 28, 2013, 12:42:14 AM ---Type: Output Name: Brick > TransposeBrick Description: Moves a brick a certain number of studs according to XYZ output paramaters, Z is in plates height. ex. OnActivate > Self > Brick > TransposeBrick > 0, 0, 15 would move the brick the events belonged to five whole 1x1 bricks upwards. i have no clue how add-on making works, but i figure this is possible? i don't see it made anywhere else. --- End quote --- There was an event like that, called Event_Mover, and it was binned. I'm not sure, but it may have been CRC'd. If you can still use it, you could put bricks inside of bricks and under the map. |
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