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taking event requests

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jes00:


--- Quote from: Gen. Hothauser on October 29, 2013, 09:55:51 AM ---
--- Code: ---Type: output
Name: Client>Joinserver
Description: On trigger, causes player to join a server with a specified name.  Must be hosted by the same host, and has a field for password.

--- End code ---

--- End quote ---
You can't force a client to join another server, server sided. Plus, that's a terrible idea.

SWAT One:

Lol event kicks and bans.

OT:

--- Code: ---Type: Target
Name:  ClientToServer
Description:  An extension of VCE, this saves designated client values to a server database.  For instance, if a player commits a crime, they get a client variable assigned to them.  If this variable doesn't allow them to do things, then they could leave the server to avoid it.

For instance:

0.  [√] [0   ] (Input) >> ClientToServer >> VCEModVariable "Crime" [Set] "1"

And then for detection:

1.  [√] [0   ] (Input) >> ClientToServer >> VCEifVariable "Crime" [==] "1" "2 2"

2.  [√] [0   ] (Input) >> (Target) >> (Whatever)
--- End code ---


xSetrox:


--- Quote from: SWAT One on October 28, 2013, 08:59:37 PM ---Can you use the format please.

--- End quote ---
Are you serious?
1. I searched and the only download that was relevant was broken\
2. I used the exact format said in the op
3. Did you even read the op? Seems not.

Gen. Hothauser:


--- Quote from: jes00 on October 29, 2013, 10:14:23 AM ---You can't force a client to join another server, server sided. Plus, that's a terrible idea.

--- End quote ---

No, it's not.  Where the brick limit would be an issue for someone who builds large things, this would be very handy.  The example I always use is a world tour of major cities, and have all of the servers be a different city with different bricks, prints, vehicles, and items per server.  Allowing someone to click a brick to change servers would be fantastic.  How in the hell could it be a terrible idea?

Lugnut:


--- Quote from: jes00 on October 29, 2013, 10:14:23 AM ---You can't force a client to join another server, server sided. Plus, that's a terrible idea.

--- End quote ---
it's an excellent idea

needs client side mod tho

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