| Blockland Forums > Suggestions & Requests |
| taking event requests |
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| MARBLE MAN:
--- Quote from: Lugnut on October 29, 2013, 11:54:25 PM ---it's an excellent idea needs client side mod tho --- End quote --- I'm actually working on something like this right now, but without events and the client has to want to switch servers |
| The Subject:
Alllrriiighty. My request is: Input event. OnPlayerNotDetected Would be used with zone bricks. It would be where if there are not players detected within the zone brick, then (output events) would happen. |
| SWAT One:
--- Quote from: xSetrox on October 29, 2013, 06:16:24 PM ---Are you serious? 1. I searched and the only download that was relevant was broken. Clearly not. It's on rtb. 2. I used the exact format said in the op. That clusterforget wall of text looks nothing like the format. 3. Did you even read the op? Seems not. Comparing our posts in this thread bears testament to your erred statement. Don't even bother bringing that up. --- End quote --- |
| MARBLE MAN:
--- Quote from: The Subject on October 30, 2013, 01:13:16 AM --- --- End quote --- No. I won't even try to explain how bad of an idea this is |
| SWAT One:
--- Quote from: SWAT One on October 29, 2013, 01:58:54 PM ---OT: --- Code: ---Type: Target Name: ClientToServer Description: An extension of VCE, this saves designated client values to a server database. For instance, if a player commits a crime, they get a client variable assigned to them. If this variable doesn't allow them to do things, then they could leave the server to avoid it. For instance: 0. [√] [0 ] (Input) >> ClientToServer >> VCEModVariable "Crime" [Set] "1" And then for detection: 1. [√] [0 ] (Input) >> ClientToServer >> VCEifVariable "Crime" [==] "1" "2 2" 2. [√] [0 ] (Input) >> (Target) >> (Whatever) --- End code --- --- End quote --- Did you see this?… |
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