| Blockland Forums > Suggestions & Requests |
| taking event requests |
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| Racerboy:
I still need an event for detecting an item coming into contact with a brick, or entering a zone, either one would work. It's for the hockey mod, and since the puck is an item, nothing can detect its presence. Workarounds for this are also acceptable, like giving the puck its own value or whatever and having it detect the value being passed through somehow, I don't know how this stuff works. |
| Kinlord999:
I have a request for a pack: Type: Output Target Type: Self/Named Brick Name: itemSupply Description: A plane/helicopter (either is fine) flies overhead and drops a supply crate onto the target. A parachute is attached to the crate, making it slowly float down. When a player clicks on the crate, a specified number of a certain item/items is spawned. You can put different items in a single crate. Example: OnActivate > Self > itemSupply > (Item1) [Item1 amount] (Item 2) [Item2 amount] (Item 3) [Item 3 amount] Type: Output Target Type: Self/Named Brick Name: vehicleSupply Description: Same as itemSupply, except only one specific vehicle is dropped, in a large crate. |
| MARBLE MAN:
Sigh models |
| Night Fox:
--- Quote from: MARBLE MAN on October 30, 2013, 02:06:25 PM ---why would you need an event to be consistently called when you aren't in a zone --- End quote --- yeah, idk, but I could ask that of most of these events |
| MARBLE MAN:
--- Quote from: Night Fox on October 30, 2013, 05:23:37 PM ---yeah, idk, but I could ask that of most of these events --- End quote --- I will not make an event that loops for every player continuously... |
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