Lol event kicks and bans.
OT:
Type: Target
Name: ClientToServer
Description: An extension of VCE, this saves designated client values to a server database. For instance, if a player commits a crime, they get a client variable assigned to them. If this variable doesn't allow them to do things, then they could leave the server to avoid it.
For instance:
0. [√] [0 ] (Input) >> ClientToServer >> VCEModVariable "Crime" [Set] "1"
And then for detection:
1. [√] [0 ] (Input) >> ClientToServer >> VCEifVariable "Crime" [==] "1" "2 2"
2. [√] [0 ] (Input) >> (Target) >> (Whatever)