Flying. Hooved. Horse.

Author Topic: Flying. Hooved. Horse.  (Read 947 times)

/title again ._.

Someone needs to apply the flying wheeled jeep script to the default horse.
It would be cool if it also had a rainbow emitter shooting out of the back.

/title again ._.

Someone needs to apply the flying wheeled jeep script to the default horse.
It would be cool if it also had a rainbow emitter shooting out of the back.
It's not that simple, because the flying wheeled jeep is a vehicle vehicle, but the horse is a playertype vehicle.

by default its a playertype, but isn't that all controlled by the script itself?

It's not that simple, because the flying wheeled jeep is a vehicle vehicle, but the horse is a playertype vehicle.
I know that, but what I mean is just make it into a vehicle vehicle instead of a bot vehicle. Just a horse thst looks like it's flying would be fine. Not it turning all over the place like it usually does.

pretty easy to do. the only thing i don't know how to do is the emitters

Put the horse on a invisible vehicle with the flying jeep script

Put the horse on a invisible vehicle with the flying jeep script

kinda like the tank works i guess, could work i suppose.

there's a better way than that though

just have a flying vehicle use the horse's model

just have a flying vehicle use the horse's model
the horse model doesnt have a collision mesh in the .dts

I tried once, I used the magic carpet script, but it errored and I think it made my blockland crash.
Maybe addvelocity could make it fly?

Maybe addvelocity could make it fly?

lol oh god lets see how this turns out

the horse model doesnt have a collision mesh in the .dts
then make it