| Blockland Forums > General Discussion |
| Taboo's Randomizer Deathmatch - wotf |
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| .::Taboo::.:
Alright, first playthrough is well and done with. Here's what we learned today throughout the four hours or so: Goods * Everybody forgetin loves the Quake weapons, but that was a no brainer * Khain's builds are super well suited to these * It's all about the airtime, baby Bads * No Time To Explain, not so great in a practical setting * I really need more builds better suited to these weapons and higher player counts * Lots of weird hiccups in the connection, probably due to physics deaths forget * Something is causing people to crash as they load? Will need to investigate * Auto-spawner is needed, people are telling me it exists but I can't freakin find it * Loadtimes in general still have a lot of room for improvement, might need to remove melees and equipables |
| Bushido:
things that bushido doesn't like: gcat's vests, which don't provide nearly enough defense against quake weapons to even be included t+t melee weapons, which don't provide nearly enough damage against quake weapons to even be included assist kills, but that's only because i keep getting like 16 kills per round and i don't get first because someone hit everyone else a bunch of times but succeeded in killing a grand total of nobody |
| Ephialtes:
--- Quote from: .::Taboo::. on November 01, 2013, 09:55:38 PM --- * Lots of weird hiccups in the connection, probably due to physics deaths --- End quote --- I had a quick look for you - your console is a huge mess full of errors and debug echo calls: --- Code: ---<input> (0): Unable to find object: '0' attempting to call function 'getDamageLevel' BackTrace: ->[sportBallsPackage]ServerCmdUnUseTool->[VCEPrints]ServerCmdUnUseTool->GameConnection::VCEPrints->[VCE_Main]GameConnection::bottomPrint->filterVariableString <input> (0): Unable to find object: '0' attempting to call function 'getDataBlock' BackTrace: ->[sportBallsPackage]ServerCmdUnUseTool->[VCEPrints]ServerCmdUnUseTool->GameConnection::VCEPrints->[VCE_Main]GameConnection::bottomPrint->filterVariableString Sending punch packet to 65.191.24.186:51445 Rot: 0 88.5963 12.7004 Add-Ons/Tool_SwissArmyGun/server.cs (522): Unable to find object: '' attempting to call function 'getName' BackTrace: ->[Player_Frozen]ServerCmdUseTool->[sportBallsPackage]ServerCmdUseTool->[VCEPrints]ServerCmdUseTool->[Swol_SpawnCam]ServerCmdUseTool->ServerCmdUseTool->Weapon::onUse->[Slayer_Gamemode_CTF]Player::mountImage->[SwissArmyGun_Default]Player::mountImage Rot: 0 88.0972 -9.02494 Add-Ons/Tool_SwissArmyGun/server.cs (522): Unable to find object: '' attempting to call function 'getName' BackTrace: ->[Player_Frozen]ServerCmdUseTool->[sportBallsPackage]ServerCmdUseTool->[VCEPrints]ServerCmdUseTool->[Swol_SpawnCam]ServerCmdUseTool->ServerCmdUseTool->Weapon::onUse->[Slayer_Gamemode_CTF]Player::mountImage->[SwissArmyGun_Default]Player::mountImage Add-Ons/Item_Energy_Shield/Support_EShields.cs (244): Unable to find object: '0' attempting to call function 'applyBodyParts' BackTrace: ->dmshield_return Add-Ons/Item_Energy_Shield/Support_EShields.cs (0): Unable to find object: '0' attempting to call function 'applyBodyColors' BackTrace: ->dmshield_return Add-Ons/Weapon_Package_Medic1/server.cs (298): Unknown command onMount. Add-Ons/Tool_SwissArmyGun/server.cs (522): Unable to find object: '' attempting to call function 'getName' BackTrace: ->[Player_Frozen]ServerCmdUseTool->[sportBallsPackage]ServerCmdUseTool->[VCEPrints]ServerCmdUseTool->[Swol_SpawnCam]ServerCmdUseTool->ServerCmdUseTool->Weapon::onUse->[Slayer_Gamemode_CTF]Player::mountImage->[SwissArmyGun_Default]Player::mountImage Rot: 0 162.429 -119.537 <input> (0): Unable to find object: '0' attempting to call function 'getDamageLevel' BackTrace: ->doubleMagnumsImage::onFireAkimbo->LeftHandeddoubleMagnumImage::onFire->[BrickCenter]WeaponImage::onFire->[selectorTools]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onHitObject->WeaponImage::onRaycastDamage->[Slayer_Gamemode_OMA]Player::Damage->[damageColas]Player::Damage->[armor_functions]Player::Damage->[Parkour]Player::Damage->[PowerUp_Rebound]Player::Damage->[PowerUp_Shield]Player::Damage->[PowerUp_Shock]Player::Damage->[RiotShield]ShapeBase::Damage->ShapeBase::Damage->[BotHolePackage]Armor::Damage->[DMShieldSystem]Armor::Damage->[gc_MilGearPackage]Armor::Damage->[AssistKills]Armor::Damage->[Popup]Armor::Damage->[DropItemOnDamage]Armor::Damage->[quake3WeaponHitNotice]Armor::Damage->[damageNotifier]Armor::Damage->Armor::Damage->[VCE_Main]GameConnection::onDeath->[Platformer_Grinding]GameConnection::onDeath->[Event_Minigame]GameConnection::onDeath->[ZoneEvents]GameConnection::onDeath->[Slayer_Dependencies_GameConnection]GameConnection::onDeath->[Slayer_Dependencies_Teams]GameConnection::onDeath->[damageColas]GameConnection::onDeath->[SpecialKills]GameConnection::onDeath->[quake3WeaponHitNotice]GameConnection::onDeath->[KDR]GameConnection::onDeath->[Server_KillCam]GameConnection::onDeath->[DeathYells]GameConnection::onDeath->[GrenadeDropPackage]GameConnection::onDeath->GameConnection::onDeath->[PowerUp_Double]GameConnection::incScore->GameConnection::incScore->[Slayer_Dependencies_GameConnection]GameConnection::setScore->[VCEPrints]GameConnection::setScore->GameConnection::VCEPrints->[VCE_Main]GameConnection::bottomPrint->filterVariableString <input> (0): Unable to find object: '0' attempting to call function 'getDataBlock' BackTrace: ->doubleMagnumsImage::onFireAkimbo->LeftHandeddoubleMagnumImage::onFire->[BrickCenter]WeaponImage::onFire->[selectorTools]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onHitObject->WeaponImage::onRaycastDamage->[Slayer_Gamemode_OMA]Player::Damage->[damageColas]Player::Damage->[armor_functions]Player::Damage->[Parkour]Player::Damage->[PowerUp_Rebound]Player::Damage->[PowerUp_Shield]Player::Damage->[PowerUp_Shock]Player::Damage->[RiotShield]ShapeBase::Damage->ShapeBase::Damage->[BotHolePackage]Armor::Damage->[DMShieldSystem]Armor::Damage->[gc_MilGearPackage]Armor::Damage->[AssistKills]Armor::Damage->[Popup]Armor::Damage->[DropItemOnDamage]Armor::Damage->[quake3WeaponHitNotice]Armor::Damage->[damageNotifier]Armor::Damage->Armor::Damage->[VCE_Main]GameConnection::onDeath->[Platformer_Grinding]GameConnection::onDeath->[Event_Minigame]GameConnection::onDeath->[ZoneEvents]GameConnection::onDeath->[Slayer_Dependencies_GameConnection]GameConnection::onDeath->[Slayer_Dependencies_Teams]GameConnection::onDeath->[damageColas]GameConnection::onDeath->[SpecialKills]GameConnection::onDeath->[quake3WeaponHitNotice]GameConnection::onDeath->[KDR]GameConnection::onDeath->[Server_KillCam]GameConnection::onDeath->[DeathYells]GameConnection::onDeath->[GrenadeDropPackage]GameConnection::onDeath->GameConnection::onDeath->[PowerUp_Double]GameConnection::incScore->GameConnection::incScore->[Slayer_Dependencies_GameConnection]GameConnection::setScore->[VCEPrints]GameConnection::setScore->GameConnection::VCEPrints->[VCE_Main]GameConnection::bottomPrint->filterVariableString --- End code --- I've not actually seen a stacktrace that long in forever but I'd suggest getting someone to look at fixing a lot of these because it'd definitely improve your server's performance. |
| Bushido:
i'm going to take a wild guess and say power ups and quake weapons are not cross compatible. |
| .::Taboo::.:
yeah, definitely looking like that lol noted, will remove them in a tad SAG and sports ballz also seem to have some issues with the shield, but frankly i'd rather deal with the minor console spam since one is super handy and the other is freakin footballs |
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