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COD: GHOSTS HAS FISH AI!!!

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.::Taboo::.:

oh, well nevermind then, xm8 is now top gun
(jk that's mosin-nagant)

ChexGuy331:


--- Quote from: Muslim on November 03, 2013, 04:11:31 PM ---it's like arguing with a pigeon
no matter what point you make he disregards it and stuffs everywhere

--- End quote ---

How in the hell is having 10 stock modes creative if they're going to be recycled into the next game?

Rewarding players in the form of progression based on performance isn't a new thing. Maybe its application to a multiplayer shooter was somewhat creative, but the concept itself isn't.


--- Quote from: .::Taboo::. on November 03, 2013, 04:11:11 PM ---a bunch of overly complicated garbage does not make a game better

--- End quote ---

...haven't we been over the fact that Doom isn't complicated at all?


--- Quote from: Tomcat on November 03, 2013, 04:10:26 PM ---it required ammo conversion

--- End quote ---
not a complicated idea

--- Quote from: Tomcat on November 03, 2013, 04:10:26 PM ---you had to look around the map for secrets in order to actually beat the level (it was incredibly hard to beat some levels without secrets)

--- End quote ---
difficulty of levels minus secrets is debatable, but hidden objects are also...not complicated

--- Quote from: Tomcat on November 03, 2013, 04:10:26 PM ---you had to dodge fireballs and know how to stunlock enemies.

--- End quote ---
not particularly complicated, if you know that simply shooting enemies stuns them if the timing is right

--- Quote from: Tomcat on November 03, 2013, 04:10:26 PM ---you had to have the enemies fight each other.

--- End quote ---
slightly more complicated, considering that it's not exactly intuitive. discovering infighting in Doom was an awesome feeling.

--- Quote from: Tomcat on November 03, 2013, 04:10:26 PM ---the levels were non linear and you could take several paths to get the angle on monsters you needed to kill.

--- End quote ---
not complicated AT ALL. this factors into LEVEL MEMORIZATION, which has been a STAPLE of games with separate stages. you know, like every oldschool game ever that people still enjoy, like Mario or Metroid or Mega Man.

and likewise, over-simplifying a game to a point where it's a mind-numbing experience doesn't make it better either.

Tomcat:


--- Quote from: .::Taboo::. on November 03, 2013, 04:14:13 PM ---oh, well nevermind then, xm8 is now top gun
(jk that's mosin-nagant)

--- End quote ---
uh no. pretty sure the best ww2 bolt action was the arisaka- bwahaha. no it's the kar98.


.::Taboo::.:

alright, kar98 was pretty freakin sweet, i'll give you that
if i wasn't joking and could have any pick of a super gun i think i'd choose an XM500, but since i value my arms in a non-shattered stat, it'd probably be a Glock 19 G4

Tomcat:


--- Quote from: ChexGuy331 on November 03, 2013, 04:15:17 PM ---How in the hell is having 10 stock modes creative if they're going to be recycled into the next game?

Rewarding players in the form of progression based on performance isn't a new thing. Maybe its application to a multiplayer shooter was somewhat creative, but the concept itself isn't.

...haven't we been over the fact that Doom isn't complicated at all?
not a complicated ideadifficulty of levels minus secrets is debatable, but hidden objects are also...not complicatednot particularly complicated, if you know that simply shooting enemies stuns them if the timing is rightslightly more complicated, considering that it's not exactly intuitive. discovering infighting in Doom was an awesome feeling.not complicated AT ALL. this factors into LEVEL MEMORIZATION, which has been a STAPLE of games with separate stages. you know, like every oldschool game ever that people still enjoy, like Mario or Metroid or Mega Man.

and likewise, over-simplifying a game to a point where it's a mind-numbing experience doesn't make it better either.

--- End quote ---
i didn't say it was complicated, i said it required more thought than say, call of duty.

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