Off Topic > Games
So is anyone getting Ghosts?
<< < (19/47) > >>
superslayer:
What's funny about that, is why should they re-animate something, when they already have a scene that fits the general feel of it? It saved them time so they could focus on something else. People reuse animated scenes from other shows all the time, Disney especially.
superslayer:
On another note: I enjoy Extinction mode quite a bit, It's different from what CoD has done in the past, and I actually like it more than zombies.
SlayerZ99:

--- Quote from: superslayer on November 06, 2013, 08:19:00 PM ---What's funny about that, is why should they re-animate something, when they already have a scene that fits the general feel of it? It saved them time so they could focus on something else. People reuse animated scenes from other shows all the time, Disney especially.

--- End quote ---
They copied a cutscene pretty sad lol
Marcem:
oh no a repurposed animation

valve has done this stuff with a lot less subtlety for years.  Is there a single game that doesn't use the HEV "ding" noise?  All of the bullet hit noises have been used for a long time too.  That loving Half-Life 2 crate, barrel, and dumpster (really, one of CS:GOs biggest features is that they finally modeled a new metal barrel)?  Recycling content is pretty standard.  Why spend the time/money making a new animation when you can just edit the current one?
SlayerZ99:

--- Quote from: Marcem on November 06, 2013, 08:26:09 PM ---oh no a repurposed animation

valve has done this stuff with a lot less subtlety for years.  Is there a single game that doesn't use the HEV "ding" noise?  All of the bullet hit noises have been used for a long time too.  That loving Half-Life 2 crate, barrel, and dumpster (really, one of CS:GOs biggest features is that they finally modeled a new metal barrel)?  Recycling content is pretty standard.  Why spend the time/money making a new animation when you can just edit the current one?

--- End quote ---
Because they have tons of money and a "new engine"
Navigation
Message Index
Next page
Previous page

Go to full version