Blockland Forums > Suggestions & Requests

Delayed Crouch Playertype

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Swollow:


--- Quote from: MARBLE MAN on November 05, 2013, 10:22:15 PM ---sorry man, I couldn't figure out a way to prevent crouching so I could delay it

--- End quote ---
there's no way to prevent crouching sadly, it appears engine sided

jes00:


--- Quote from: swollow on November 06, 2013, 12:12:39 AM ---there's no way to prevent crouching sadly, it appears engine sided

--- End quote ---
Preventing it entirely is possible though. Just set the crouching box to the same as the normal bounding box. Although it's kind of tricky to remove the animation.

Nexus:

Unfortunately crouching is actually handled client sided due to prediction.

The best you could do would be to have two different playertypes with different crouches, and then have it switch playertypes after a delay, but that would handle like stuff even in the best of cases.

MARBLE MAN:

Oh!
Make a new mdts constructor with no crouch

jes00:


--- Quote from: MARBLE MAN on November 06, 2013, 01:21:12 PM ---Oh!
Make a new mdts constructor with no crouch

--- End quote ---
Already tried it.
Sequence import failed:  sequence node "hip100" not found in base shape.
Add-Ons/Player_NoCrouch/Player_NoCrouch.cs (0): preload failed for PlayerNoCrouchDTS: Load sequence Add-Ons/Player_NoCrouch/m_jump.dsq jump failed for Add-Ons/Player_NoCrouch/m.dts.

And a lot of other animations would not work for some reason.

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