Author Topic: facedecal on a custom playertype?  (Read 1219 times)

Can i just name the node facedecal ?

how does one do this?

I thought it was "HeadSkin".

I think you can name the nodes whatever you want if it's a custom model. But then say your right hand's name is RClaw. Now if someone does %player.hideNode("RHand"); and they are using your custom playertype, it won't hide the right claw. %player.hideNode("ALL"); should still work though.

I think you can name the nodes whatever you want if it's a custom model. But then say your right hand's name is RClaw. Now if someone does %player.hideNode("RHand"); and they are using your custom playertype, it won't hide the right claw. %player.hideNode("ALL"); should still work though.
But if they did %player.hideNode(RClaw); it would work right?

But if they did %player.hideNode(RClaw); it would work right?
Yeah.

well, is it possible to have a custom playertype use the default faces?

well, is it possible to have a custom playertype use the default faces?
Maybe the beta Playertype can answer your question. It has a face that can display the face decal. I think that might be the default head with models build around it, though.

its not possible, just realized.

because decals arent in same directory.