Off Topic > Creativity
Game Design Megathread
jamesster:
--- Quote from: Evar678 on November 15, 2013, 01:10:53 AM ---That's no problem. I'm experienced in unity (to an extent). I can interpret code quite easily (unless its completely atrocious, which I'm not anticipating.)
Add me on steam if you want.
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Sent a friend request on Steam.
I had quite a good amount of stuff working in the old UnityScript project - player animation, different weapons/tools with different functions, rudimentary combat, a working enemy to fight against, player health/checkpoints/respawning after dying, picking up and carrying objects, placing buildings on a grid, etc. Problem was, while it worked, it was all a bit of a hack job (I know UnityScript/C# enough to get by and understand things but I'm not a programming wiz by any means), so I decided to just start from scratch when switching to C#... As you can see in one of the final few videos I linked to back on page 6, the only real thing I've re-created is the camera setup, and as I mentioned a few posts ago I just added swimming (though that isn't actually finished yet; it technically works but it's by no means finalized code - not that there's much code involved, it's little more than changing the gravity depending on the height of the player and if you're pressing jump).
masterockets:
I'm beginning unity and I was wondering if someone could help me a bit with it
LoserHero:
--- Quote from: masterockets on November 15, 2013, 11:16:05 PM ---I'm beginning unity and I was wondering if someone could help me a bit with it
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http://unity3d.com/learn
masterockets:
--- Quote from: LoserHero on November 16, 2013, 01:02:32 AM ---http://unity3d.com/learn
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Thanks, but I was hoping it could be someone from here
BluetoothBoy:
--- Quote from: masterockets on November 18, 2013, 09:54:25 AM ---Thanks, but I was hoping it could be someone from here
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Please be a bit more specific, then. :)