Off Topic > Creativity
Game Design Megathread
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Katadeus:
Yeah what you need most is movement in the upper part of limbs. Lower legs are impressively smooth even though a little weird.
Kingdaro:

--- Quote from: Khorde on November 20, 2013, 11:15:56 PM ---it's always confused me why anyone would make the conscious decision to run an operating system that has no compatibility with anything

--- End quote ---
For me, it has compatibility with everything that's (to me) important, and alternatives for anything that isn't: Chrome, Skype, Steam, Microsoft Office (LibreOffice), Paint.NET / Photoshop (GIMP), Adobe Illustrator (Inkscape), Microsoft Visual C++ (Geany, Code::Blocks), and so on.
PurpleMetro:

--- Quote from: Kingdaro on November 21, 2013, 05:43:53 PM ---For me, it has compatibility with everything that's (to me) important, and alternatives for anything that isn't: Chrome, Skype, Steam, Microsoft Office (LibreOffice), Paint.NET / Photoshop (GIMP), Adobe Illustrator (Inkscape), Microsoft Visual C++ (Geany, Code::Blocks), and so on.

--- End quote ---

i thought you told me that C++ or C# couldn't work with linux :(
Kingdaro:

--- Quote from: PurpleMetro on November 21, 2013, 08:25:31 PM ---i thought you told me that C++ or C# couldn't work with linux :(

--- End quote ---
You never really listened to anything I said, so I shouldn't be surprised.
Khorde:
I'm making a game called Goop in Game Maker.





The game is about a mobile slime who defeats bigger baddies and obtains their essences to use on obstacles and puzzles. This game is kind of like Megaman (where bosses drop upgrades) and Kirby (where abilities and small character size drive the game).

It's a small game right now that only has one room so far.

The character is very simplistic and the game uses the NES palette to color its landscapes.





I made a video of me play testing it, please bear with me because FRAPS DID NOT WANT TO RECORD THE WINDOWED GAME CORRECTLY AND AT PROPER FPS.

http://www.youtube.com/watch?v=cmXlkmllscI

Currently need help with collision checking and landing physics. Thanks.
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