so this summer was a pretty big sucess for me. HALT is currently the game project I've ever worked on the most. I already have 5 levels done and 2 of them have finished art. i'm only gonna showcase the art of the first level here because since school is starting i might have less content to post and stuff in the next few days. anyways, enjoy:only thing I'm missing for the art here are some things like enemy damage sprites and their indications to when they shoot (oh and also better projectile sprites) but those will be covered in the technical process of my game, where I will also cover menu's, cutscenes, and other shenanigans
EDIT: Resolved. Whatever weird stuff was going on was fixed with a restart.
wotsend me a demo of this
I thought I'd quote this in here for some feedback from u guys since it's game design and not a lot of people in this thread browse other creativity threads
i don't see an indication as to whether they are being hit or not, you should probably do something about that
only thing I'm missing for the art here are some things like enemy damage sprites and their indications to when they shoot (oh and also better projectile sprites) but those will be covered in the technical process of my game, where I will also cover menu's, cutscenes, and other shenanigans
damn dude that looks amazingwhat language/program did you use to make it
did you even read the post
GML. its similar to C
i made a gamedownloadammo and health are random every time you spawnzombies give health and ammohand drawn graphicsammo and health systemand a flashlight
can't see stuff captain
and a flashlight