Aaaand now I made it render different textures.
Yes, I'm aware we didn't have to normal map
everything.
We have some nice tiles drawn up for this, but I'm not sure how to get things out of an atlas in unreal unfortunately and my existing attempts at that have been disastrous. I'd need a material that both grabs the texture from the atlas and repeats it ad infinitum, which sounds less fun than it is. And it doesn't sound fun at all. On top of that I'd have to do the same thing with the normal. I'd have to also do it quickly, since there will be potentially hundreds of materials used in a map.
I'll keep lagging the webpage with my progress in due course.