Author Topic: Game Design Megathread  (Read 443710 times)



pathfinding for uturn based is now complete(ish). it uses breadth first but it uses best first so only one path is generated per node. probably expand that in the future

purple squares are nodes within movement distance, yellow lines are the paths from there to the origin
« Last Edit: March 14, 2018, 03:33:58 PM by PhantOS »




Looks like Fire Emblem movement.

Looks like Fire Emblem movement.
yes it's a turn based strategy game





here is your Cubikai or whatever
what is that shading and how did you manage to make it look like a bootleg version of cuckikai wtf

normally I'd say yall being too mean but seeing as Dumbass was criticizing someone else yall go ahead

advance wars 4 pls
I'm shooting for an advance wars like prototype but it'll most likely turn out as xcom ish


increasing the resolution doesnt increase the quality

you dont get the joke